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script:WaitForChild("BasketReturned").Event:Connect(function() BroadcastMessage("The Food has safery arrived! We won't hungry anymore!") wait(10) BroadcastMessage("But Wait! One of Sandwiches is poisoned! One of us will die!") if RandomPlayer.Character then RandomPlayer.Character.Humanoid.Health = 0 end BroadcastMessage("Oh no! "..RandomPlayer.Name.." has been poisoned by the sandwich!") wait(5) BroadcastMessage("We'll have to carry on without then!") wait(5) script.CaveIn:Fire() end) script:WaitForChild("CaveIn").Event:Connect(function() Cave_Door.CanCollide = true Cave_Door.Transparency = 0 Cave_Door.BrickColor = BrickColor.new("Mid gray") Cave_Door.Material = Enum.Material.Cobblestone Cave_Door.SelectionBox.Visible = false end)
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everlasting (like CCCP)