#pragma once
#include "Modules/ModuleInterface.h"
class FHierarchyModule : public IModuleInterface
{
public:
/**
* Called after the module has been loaded.
*/
void StartupModule() override;
/**
* Called before the module is unloaded.
*/
void ShutdownModule() override;
public:
/**
* Renders the hierarchy panel.
*/
void RenderHierarchy();
public:
/**
* Gets the name of the module.
*
* @return The name of the module.
*/
const char* GetName() override { return "Hierarchy"; }
/**
* Checks to see if the module is a game module.
*
* @return Whether or not the module is a game module.
*/
bool IsGameModule() const override { return false; }
};