#pragma once #include "Modules/ModuleInterface.h" class FHierarchyModule : public IModuleInterface { public: /** * Called after the module has been loaded. */ void StartupModule() override; /** * Called before the module is unloaded. */ void ShutdownModule() override; public: /** * Renders the hierarchy panel. */ void RenderHierarchy(); public: /** * Gets the name of the module. * * @return The name of the module. */ const char* GetName() override { return "Hierarchy"; } /** * Checks to see if the module is a game module. * * @return Whether or not the module is a game module. */ bool IsGameModule() const override { return false; } };