CCCPaste

Atom's Greatness

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorHalf.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodWallClean01_d.DDS" to "textures/Interiors/Building/BldWoodWallClean01_d.DDS"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/building/bldwoodwall01_n.dds" to "textures/interiors/building/bldwoodwall01_n.dds"
10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/roombuildingblurcube_e.dds" to "textures/shared/cubemaps/roombuildingblurcube_e.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/building/bldwoodwall01_s.dds" to "textures/interiors/building/bldwoodwall01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrim.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloor.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodWallClean01_d.DDS" to "textures/Interiors/Building/BldWoodWallClean01_d.DDS"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/building/bldwoodwall01_n.dds" to "textures/interiors/building/bldwoodwall01_n.dds"
10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/roombuildingblurcube_e.dds" to "textures/shared/cubemaps/roombuildingblurcube_e.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/building/bldwoodwall01_s.dds" to "textures/interiors/building/bldwoodwall01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrimCrn.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrimHalf.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFoundation01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/cinderblocknew01_d.dds" to "textures/architecture/buildings/cinderblocknew01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/cinderblockruststains01_n.dds" to "textures/architecture/buildings/cinderblockruststains01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/cinderblocknew01_s.dds" to "textures/architecture/buildings/cinderblocknew01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFoundation02.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/cinderblocknew01_d.dds" to "textures/architecture/buildings/cinderblocknew01_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/cinderblockruststains01_n.dds" to "textures/architecture/buildings/cinderblockruststains01_n.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/cinderblocknew01_s.dds" to "textures/architecture/buildings/cinderblocknew01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeR.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
10 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
10 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeL.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
13 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
13 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwaySm.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
14 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateSmall01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwaySmDouble.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeDouble.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
14 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoof.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofCornerIn.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateLarge01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofCornerOut.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateSmall02.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofFlat.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofFlatEnd.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofEnd.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabTowerBottom.nif
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds"
20 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds"
20 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds"
20 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds"
25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
25 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
25 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
28 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
28 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
28 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodFloorClean01_d.DDS" to "textures/Interiors/Building/BldWoodFloorClean01_d.DDS"
31 BSShaderTextureSet\Textures\Textures #1: Path changed from "Interiors/Building/BldWoodFloorClean01_n.DDS" to "textures/Interiors/Building/BldWoodFloorClean01_n.DDS"
31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
31 BSShaderTextureSet\Textures\Textures #7: Path changed from "Interiors/Building/BldWoodFloor01_s.dds" to "textures/Interiors/Building/BldWoodFloor01_s.dds"
7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
11 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
19 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
24 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
30 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsCrn01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStr.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrEnd02.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsStr.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsStrHalf.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrEnd01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrHalf.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallCorner02.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallCorner01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallFull01.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallSmCut.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallFull02.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds"
17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS"
17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds"
17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds"
17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds"
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallSm.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds"
7 BSShaderTextureSet\Textures\Textures