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AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorHalf.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodWallClean01_d.DDS" to "textures/Interiors/Building/BldWoodWallClean01_d.DDS" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/building/bldwoodwall01_n.dds" to "textures/interiors/building/bldwoodwall01_n.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/roombuildingblurcube_e.dds" to "textures/shared/cubemaps/roombuildingblurcube_e.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/building/bldwoodwall01_s.dds" to "textures/interiors/building/bldwoodwall01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrim.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloor.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodWallClean01_d.DDS" to "textures/Interiors/Building/BldWoodWallClean01_d.DDS" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/building/bldwoodwall01_n.dds" to "textures/interiors/building/bldwoodwall01_n.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/roombuildingblurcube_e.dds" to "textures/shared/cubemaps/roombuildingblurcube_e.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/building/bldwoodwall01_s.dds" to "textures/interiors/building/bldwoodwall01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrimCrn.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFloorTrimHalf.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFoundation01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/cinderblocknew01_d.dds" to "textures/architecture/buildings/cinderblocknew01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/cinderblockruststains01_n.dds" to "textures/architecture/buildings/cinderblockruststains01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/cinderblocknew01_s.dds" to "textures/architecture/buildings/cinderblocknew01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchFoundation02.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/cinderblocknew01_d.dds" to "textures/architecture/buildings/cinderblocknew01_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/cinderblockruststains01_n.dds" to "textures/architecture/buildings/cinderblockruststains01_n.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/cinderblocknew01_s.dds" to "textures/architecture/buildings/cinderblocknew01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeR.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 10 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeL.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 13 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 13 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwaySm.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 14 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateSmall01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwaySmDouble.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchDoorwayLargeDouble.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 14 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoof.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofCornerIn.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateLarge01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofCornerOut.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabGateSmall02.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofFlat.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofFlatEnd.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofEnd.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchPrefabTowerBottom.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete01a_d.dds" to "textures/architecture/buildings/concrete01a_d.dds" 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/Concrete01A_n.dds" to "textures/Architecture/Buildings/Concrete01A_n.dds" 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete01a_s.dds" to "textures/architecture/buildings/concrete01a_s.dds" 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodFloorClean01_d.DDS" to "textures/Interiors/Building/BldWoodFloorClean01_d.DDS" 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "Interiors/Building/BldWoodFloorClean01_n.DDS" to "textures/Interiors/Building/BldWoodFloorClean01_n.DDS" 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "Interiors/Building/BldWoodFloor01_s.dds" to "textures/Interiors/Building/BldWoodFloor01_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 11 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 19 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 24 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 30 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsCrn01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStr.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrEnd02.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsStr.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchStairsStrHalf.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrEnd01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchRoofStrHalf.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallCorner02.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallCorner01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallFull01.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallSmCut.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallFull02.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ChurchStoneWall01_n.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneWall01_s.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_d.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01Clean_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01Clean_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 17 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing AtomGreatnessMainFile-19857-1-1\Data\Meshes\AtomGreatness\Architecture\ChurchWallSm.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ChurchStoneWall01_d.dds" to "textures/Architecture/Buildings/ChurchStoneWall01_d.dds" 7 BSShaderTextureSet\Textures\Textures
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