CCCPaste

My New Leaderstats Main Game (STORY GAME V7.10)

local TeleportService = game:GetService("TeleportService")
local AddRoundsDataStore = game:GetService("DataStoreService"):GetDataStore("AddRounds")
local AddWinsDataStore = game:GetService("DataStoreService"):GetDataStore("AddWins")
local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins")
local SaveExtraLives = game:GetService("DataStoreService"):GetDataStore("Lives")

local VIPGamepassId = 64418164

game.Players.PlayerAdded:Connect(function(player)
	if game.ReplicatedStorage.Tags.Leaderstats.Value == true then
		
		local AddRounds = Instance.new("NumberValue", player)
		AddRounds.Name = "AddRounds"
		AddRounds.Value = AddRoundsDataStore:GetAsync(player.UserId) or 0
		
		local AddWins = Instance.new("NumberValue", player)
		AddWins.Name = "AddWins"
		AddWins.Value = AddWinsDataStore:GetAsync(player.UserId) or 0

		local previousData = SaveCurrency3:GetAsync(player.UserId) 
		local Coins

		if previousData ~= nil then
			Coins = previousData
		else
			Coins = 0
			SaveCurrency3:SetAsync(player.UserId, 0)
		end

		local CoinsValue = Instance.new("NumberValue", player)
		CoinsValue.Name = "Coins"
		CoinsValue.Value = Coins

		local val1 = Instance.new("StringValue",player)
		val1.Name = 'GotPet'
		val1.Value = ''

		local val2 = Instance.new("StringValue",player)
		val2.Name = 'OpenValue'
		val2.Value = ''

		local previousData2 = SaveExtraLives:GetAsync(player.UserId)
		local Lives

		if previousData2 ~= nil then
			Lives = previousData2
		else
			Lives = 0
			SaveExtraLives:SetAsync(player.UserId, 0)
		end

		local ExtraLivesValue = Instance.new("NumberValue", player)
		ExtraLivesValue.Name = "Lives"
		ExtraLivesValue.Value = Lives

		if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then
			player.Coins.Value = player.Coins.Value * 2
		end
		
		local Rank = Instance.new("StringValue", player)
		Rank.Name = "Rank"
		Rank.Value = "Classic"

		if Rank.Value == "Classic" then
			local Shirt = script.Classic:WaitForChild("Shirt"):Clone()
			local Pants = script.Classic:WaitForChild("Pants"):Clone()
			if (player) and (player.Character) then
				for _, Item in pairs(player.Character:GetChildren()) do
					if Item:IsA("Shirt") then
						Item:Destroy()
						Shirt.Parent = player.Character
					elseif Item:IsA("Pants") then
						Item:Destroy()
					end
					Shirt.Parent = player.Character
					Pants.Parent = player.Character
				end
			end
		end
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	if game.ReplicatedStorage.Tags.Leaderstats.Value == true then
		AddRoundsDataStore:SetAsync(player.UserId, player.AddRounds.Value)
		AddWinsDataStore:SetAsync(player.UserId, player.AddWins.Value)
	end
end)

game:BindToClose(function()
	print("STOPPED!")

	for i,player in pairs(game.Players:GetPlayers()) do
		local value = player.Coins.Value
		SaveCurrency3:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value = player.Coins.Value

	if value ~= nil then
		print("Found data to save for "..player.Name.."!")
		SaveCurrency3:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

game:BindToClose(function()
	print("STOPPED!")

	for i, player in pairs(game.Players:GetPlayers()) do
		local value2 = player.Lives.Value
		SaveExtraLives:SetAsync(player.UserId, value2)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value2 = player.Lives.Value

	if value2 ~= nil then
		print("Found data to save for "..player.Name.."!")
		SaveExtraLives:SetAsync(player.UserId, value2)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(char)

		char.Humanoid.Died:connect(function()
			player.Lives.Value = player.Lives.Value - 1
			player.AddRounds.Value = player.AddRounds.Value + 1
		end)
	end)
end)