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local TeleportService = game:GetService("TeleportService") local AddRoundsDataStore = game:GetService("DataStoreService"):GetDataStore("AddRounds") local AddWinsDataStore = game:GetService("DataStoreService"):GetDataStore("AddWins") local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins") local SaveExtraLives = game:GetService("DataStoreService"):GetDataStore("Lives") local VIPGamepassId = 64418164 game.Players.PlayerAdded:Connect(function(player) if game.ReplicatedStorage.Tags.Leaderstats.Value == true then local AddRounds = Instance.new("NumberValue", player) AddRounds.Name = "AddRounds" AddRounds.Value = AddRoundsDataStore:GetAsync(player.UserId) or 0 local AddWins = Instance.new("NumberValue", player) AddWins.Name = "AddWins" AddWins.Value = AddWinsDataStore:GetAsync(player.UserId) or 0 local previousData = SaveCurrency3:GetAsync(player.UserId) local Coins if previousData ~= nil then Coins = previousData else Coins = 0 SaveCurrency3:SetAsync(player.UserId, 0) end local CoinsValue = Instance.new("NumberValue", player) CoinsValue.Name = "Coins" CoinsValue.Value = Coins local val1 = Instance.new("StringValue",player) val1.Name = 'GotPet' val1.Value = '' local val2 = Instance.new("StringValue",player) val2.Name = 'OpenValue' val2.Value = '' local previousData2 = SaveExtraLives:GetAsync(player.UserId) local Lives if previousData2 ~= nil then Lives = previousData2 else Lives = 0 SaveExtraLives:SetAsync(player.UserId, 0) end local ExtraLivesValue = Instance.new("NumberValue", player) ExtraLivesValue.Name = "Lives" ExtraLivesValue.Value = Lives if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then player.Coins.Value = player.Coins.Value * 2 end local Rank = Instance.new("StringValue", player) Rank.Name = "Rank" Rank.Value = "Classic" if Rank.Value == "Classic" then local Shirt = script.Classic:WaitForChild("Shirt"):Clone() local Pants = script.Classic:WaitForChild("Pants"):Clone() if (player) and (player.Character) then for _, Item in pairs(player.Character:GetChildren()) do if Item:IsA("Shirt") then Item:Destroy() Shirt.Parent = player.Character elseif Item:IsA("Pants") then Item:Destroy() end Shirt.Parent = player.Character Pants.Parent = player.Character end end end end end) game.Players.PlayerRemoving:Connect(function(player) if game.ReplicatedStorage.Tags.Leaderstats.Value == true then AddRoundsDataStore:SetAsync(player.UserId, player.AddRounds.Value) AddWinsDataStore:SetAsync(player.UserId, player.AddWins.Value) end end) game:BindToClose(function() print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Coins.Value SaveCurrency3:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Coins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") SaveCurrency3:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game:BindToClose(function() print("STOPPED!") for i, player in pairs(game.Players:GetPlayers()) do local value2 = player.Lives.Value SaveExtraLives:SetAsync(player.UserId, value2) end end) game.Players.PlayerRemoving:Connect(function(player) local value2 = player.Lives.Value if value2 ~= nil then print("Found data to save for "..player.Name.."!") SaveExtraLives:SetAsync(player.UserId, value2) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) char.Humanoid.Died:connect(function() player.Lives.Value = player.Lives.Value - 1 player.AddRounds.Value = player.AddRounds.Value + 1 end) end) end)
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