CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\cru_Base.nif
4 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
8 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
58 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
60 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
60 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
60 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
60 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
60 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
48 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
36 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
36 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
36 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
30 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
30 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
30 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
30 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
30 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
22 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
22 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
22 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
22 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
22 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
18 NiDefaultAVObjectPalette: Updated AV Objects
7 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_01Basic.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_03Flames.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_01Basic.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_02Sparky.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_02Sparky.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_04AlwaysFlames.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_03Flames.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_04AlwaysFlames.nif
251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
94 NiControllerSequence: Sorted Controlled Blocks by Target node index
138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
138 NiControllerSequence: Sorted Controlled Blocks by Target node index
178 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01.nif
37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_1.nif
37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty.nif
37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_1.nif
37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdge.nif
263 BSEffectShaderProperty: Removed Skinned flag
272 BSEffectShaderProperty: Removed Skinned flag
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElecFlaming.nif
263 BSEffectShaderProperty: Removed Skinned flag
272 BSEffectShaderProperty: Removed Skinned flag
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_Plain.nif
263 BSEffectShaderProperty: Removed Skinned flag
272 BSEffectShaderProperty: Removed Skinned flag
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElec.nif
263 BSEffectShaderProperty: Removed Skinned flag
272 BSEffectShaderProperty: Removed Skinned flag
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Projectile.nif
38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_Projectile.nif
38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelPlain.nif
261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystal.nif
262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_Explosion_128.nif
311 BSTriShape: Removed empty geometry shape
307 BSTriShape: Removed empty geometry shape
299 BSTriShape: Removed empty geometry shape
295 BSTriShape: Removed empty geometry shape
291 BSTriShape: Removed empty geometry shape
287 BSTriShape: Removed empty geometry shape
1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit"
4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
152 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdge.nif
262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_ExplosionEmpty_128.nif
311 BSTriShape: Removed empty geometry shape
307 BSTriShape: Removed empty geometry shape
299 BSTriShape: Removed empty geometry shape
295 BSTriShape: Removed empty geometry shape
291 BSTriShape: Removed empty geometry shape
287 BSTriShape: Removed empty geometry shape
1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit"
4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
152 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelWithEdge.nif
261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
274 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Sorted Controlled Blocks by Target node index
135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
135 NiControllerSequence: Sorted Controlled Blocks by Target node index
175 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets
CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdgeFlaming.nif
262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Sorted Controlled Blocks by Target node index
91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
91 NiC