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CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\cru_Base.nif 4 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 8 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 58 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 60 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 60 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 60 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 60 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 60 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 48 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 36 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 36 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 36 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 30 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 30 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 30 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 30 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 30 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 22 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 22 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 22 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 22 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 22 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 18 NiDefaultAVObjectPalette: Updated AV Objects 7 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_01Basic.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_03Flames.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_01Basic.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_02Sparky.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_02Sparky.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_04AlwaysFlames.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_03Flames.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_04AlwaysFlames.nif 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 94 NiControllerSequence: Sorted Controlled Blocks by Target node index 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 138 NiControllerSequence: Sorted Controlled Blocks by Target node index 178 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01.nif 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_1.nif 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty.nif 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_1.nif 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdge.nif 263 BSEffectShaderProperty: Removed Skinned flag 272 BSEffectShaderProperty: Removed Skinned flag 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElecFlaming.nif 263 BSEffectShaderProperty: Removed Skinned flag 272 BSEffectShaderProperty: Removed Skinned flag 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_Plain.nif 263 BSEffectShaderProperty: Removed Skinned flag 272 BSEffectShaderProperty: Removed Skinned flag 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElec.nif 263 BSEffectShaderProperty: Removed Skinned flag 272 BSEffectShaderProperty: Removed Skinned flag 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Projectile.nif 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_Projectile.nif 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelPlain.nif 261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystal.nif 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_Explosion_128.nif 311 BSTriShape: Removed empty geometry shape 307 BSTriShape: Removed empty geometry shape 299 BSTriShape: Removed empty geometry shape 295 BSTriShape: Removed empty geometry shape 291 BSTriShape: Removed empty geometry shape 287 BSTriShape: Removed empty geometry shape 1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit" 4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 152 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdge.nif 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_ExplosionEmpty_128.nif 311 BSTriShape: Removed empty geometry shape 307 BSTriShape: Removed empty geometry shape 299 BSTriShape: Removed empty geometry shape 295 BSTriShape: Removed empty geometry shape 291 BSTriShape: Removed empty geometry shape 287 BSTriShape: Removed empty geometry shape 1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit" 4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 152 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelWithEdge.nif 261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 274 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Sorted Controlled Blocks by Target node index 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 135 NiControllerSequence: Sorted Controlled Blocks by Target node index 175 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdgeFlaming.nif 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds" 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds" 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Sorted Controlled Blocks by Target node index 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 91 NiC
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)