import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
running = True
x=20
yon='sag'
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill("white")
if yon=='sag':
if x <= 780:
x += 1
else:
yon='sol'
elif yon == 'sol':
x -= 1
pygame.draw.circle(screen, "red", (x,300), 20)
pygame.display.flip()
clock.tick(60)
pygame.quit()