import pygame pygame.init() screen = pygame.display.set_mode((800, 600)) clock = pygame.time.Clock() running = True x=20 yon='sag' while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill("white") if yon=='sag': if x <= 780: x += 1 else: yon='sol' elif yon == 'sol': x -= 1 pygame.draw.circle(screen, "red", (x,300), 20) pygame.display.flip() clock.tick(60) pygame.quit()