local Tool = script.Parent;
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
Tool.GripForward = Vector3.new(-0.976,0,-0.217)
Tool.GripPos = Vector3.new(.95,-0.76,1.4)
Tool.GripRight = Vector3.new(0.217,0, 0.976)
Tool.GripUp = Vector3.new(0,1,0)
wait(.8)
local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
if (Humanoid ~= nil) then
if (Humanoid.MaxHealth > Humanoid.Health + 1.6) then
Humanoid.Health = Humanoid.Health + 1.6
else
if Humanoid.Health == Humanoid.MaxHealth then
if Tool:WaitForChild("stacks") and Tool.stacks.Value > 1 then
Tool.stacks.Value = Tool.stacks.Value - 1
script.Parent.heal:Play()
else
Tool:Destroy()
end
end
end
end
Tool.GripForward = Vector3.new(-0.976,0,-0.217)
Tool.GripPos = Vector3.new(0.3,0,0)
Tool.GripRight = Vector3.new(0.217,0,-0.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
end
script.Parent.Activated:connect(onActivated)