local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false Tool.GripForward = Vector3.new(-0.976,0,-0.217) Tool.GripPos = Vector3.new(.95,-0.76,1.4) Tool.GripRight = Vector3.new(0.217,0, 0.976) Tool.GripUp = Vector3.new(0,1,0) wait(.8) local Humanoid = Tool.Parent:FindFirstChild("Humanoid") if (Humanoid ~= nil) then if (Humanoid.MaxHealth > Humanoid.Health + 1.6) then Humanoid.Health = Humanoid.Health + 1.6 else if Humanoid.Health == Humanoid.MaxHealth then if Tool:WaitForChild("stacks") and Tool.stacks.Value > 1 then Tool.stacks.Value = Tool.stacks.Value - 1 script.Parent.heal:Play() else Tool:Destroy() end end end end Tool.GripForward = Vector3.new(-0.976,0,-0.217) Tool.GripPos = Vector3.new(0.3,0,0) Tool.GripRight = Vector3.new(0.217,0,-0.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end script.Parent.Activated:connect(onActivated)