--- Good Ending ---
function Good_Ending(Good)
EndEvent:FireAllClients(Good)
for i, player in pairs(game.Players:GetPlayers()) do
local AddWins = 1
player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins
end
end
--- Bad Ending ---
function Bad_Ending(Bad)
EndEvent:FireAllClients(Bad)
for i, player in pairs(game.Players:GetPlayers()) do
local AddWins = 1
player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins
end
end