--- Good Ending --- function Good_Ending(Good) EndEvent:FireAllClients(Good) for i, player in pairs(game.Players:GetPlayers()) do local AddWins = 1 player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins end end --- Bad Ending --- function Bad_Ending(Bad) EndEvent:FireAllClients(Bad) for i, player in pairs(game.Players:GetPlayers()) do local AddWins = 1 player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins end end