--================================================================================--
--== 🛡️ BADR HUB - TITAN SECURITY EDITION V11 (No Key | Protected Core) ==--
--== 💀 Features: Skeleton ESP | 🧱 Wall Check | ⚡ Optimized 0% Lag ==--
--== 🔓 Status: UNLOCKED (No Key Required) ==--
--================================================================================--
-- [1] SECURITY SHIELD & ENVIRONMENT CHECK | نظام الحماية البيئي
-- هذا الجزء يمنع السكربت من التعارض أو التشغيل المزدوج
if getgenv().TitanV11_Loaded then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Titan Security", Text = "Script is already running!", Duration = 5
})
return
end
getgenv().TitanV11_Loaded = true
-- دالة حماية لتنفيذ الأوامر بأمان دون تحطيم اللعبة
local function SafeCall(func, name)
local success, result = pcall(func)
if not success then
warn("[TITAN SHIELD] Error in " .. name .. ": " .. tostring(result))
end
return result
end
-- [2] SERVICES | الخدمات
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- [3] CONFIGURATION | الإعدادات
local Settings = {
MainColor = Color3.fromRGB(0, 255, 255), -- لون التيتان (أزرق سماوي)
EnemyVisible = Color3.fromRGB(0, 255, 0), -- أخضر (عدو مكشوف)
EnemyHidden = Color3.fromRGB(255, 0, 0), -- أحمر (عدو خلف جدار)
TeamColor = Color3.fromRGB(0, 100, 255)
}
local Config = {
Visuals = {
Enabled = true,
Box = false,
Skeleton = false, -- الميزة القوية
Name = false,
Health = false,
Tracers = false,
TeamCheck = true
},
Combat = {
Enabled = false,
WallCheck = true, -- فحص الجدار
FOV = 120,
Smoothness = 0.2, -- كلما قل الرقم زادت السرعة (0.1 سريع، 0.5 ناعم وواقعي)
TargetPart = "Head",
KeyBind = Enum.UserInputType.MouseButton2
}
}
-- [4] ADVANCED UTILITIES | أدوات متقدمة
local function IsAlive(plr)
if plr and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("HumanoidRootPart") then
return true
end
return false
end
local function IsVisible(targetPart)
-- نظام فحص الجدار باستخدام Raycasting
local origin = Camera.CFrame.Position
local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude
local params = RaycastParams.new()
params.FilterDescendantsInstances = {LocalPlayer.Character, Camera, Workspace:FindFirstChild("Ignore")} -- تجاهل النفس
params.FilterType = Enum.RaycastFilterType.Exclude
local result = Workspace:Raycast(origin, direction, params)
if result then
if result.Instance:IsDescendantOf(targetPart.Parent) then return true end -- يرى اللاعب
return false -- يرى جدار
end
return true
end
-- [5] VISUALS ENGINE (DRAWING API) | محرك الرسومات
local ESP_Storage = {}
local function CreateDraw(type, props)
local d = Drawing.new(type)
for k, v in pairs(props) do d[k] = v end
return d
end
local function AddESP(plr)
local Objs = {
Box = CreateDraw("Square", {Thickness = 1.5, Filled = false, Visible = false}),
Tracer = CreateDraw("Line", {Thickness = 1, Visible = false}),
Name = CreateDraw("Text", {Size = 15, Center = true, Outline = true, Color = Color3.White, Visible = false}),
HPBar = CreateDraw("Line", {Thickness = 2, Visible = false}),
Skeleton = {} -- مصفوفة للهيكل العظمي
}
-- إنشاء 15 خط للهيكل العظمي لتغطية R15 و R6
for i = 1, 15 do
table.insert(Objs.Skeleton, CreateDraw("Line", {Thickness = 1.5, Color = Color3.White, Visible = false}))
end
ESP_Storage[plr] = Objs
end
local function RemoveESP(plr)
if ESP_Storage[plr] then
for _, v in pairs(ESP_Storage[plr]) do
if type(v) == "table" then for _, l in pairs(v) do l:Remove() end -- حذف الهيكل
else v:Remove() end
end
ESP_Storage[plr] = nil
end
end
-- حلقة تحديث الرسومات (محمية)
RunService.RenderStepped:Connect(function()
SafeCall(function()
for plr, ESP in pairs(ESP_Storage) do
if plr ~= LocalPlayer and IsAlive(plr) then
local char = plr.Character
local hrp = char.HumanoidRootPart
local hum = char.Humanoid
local vec, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local isTeam = (Config.Visuals.TeamCheck and plr.Team == LocalPlayer.Team)
-- منطق الألوان الذكي
local color = Settings.EnemyHidden
if Config.Combat.WallCheck then
if IsVisible(hrp) then color = Settings.EnemyVisible end
else
color = Settings.EnemyVisible
end
if isTeam then color = Settings.TeamColor end
if onScreen and not isTeam and Config.Visuals.Enabled then
local rootPos = hrp.Position
local headPos = char.Head.Position + Vector3.new(0, 0.5, 0)
local legPos = rootPos - Vector3.new(0, 3, 0)
local top = Camera:WorldToViewportPoint(headPos)
local bot = Camera:WorldToViewportPoint(legPos)
local height = math.abs(top.Y - bot.Y)
local width = height / 1.5
-- Box
if Config.Visuals.Box then
ESP.Box.Size = Vector2.new(width, height)
ESP.Box.Position = Vector2.new(top.X - width/2, top.Y)
ESP.Box.Color = color
ESP.Box.Visible = true
else ESP.Box.Visible = false end
-- Skeleton (The Heavy Logic)
if Config.Visuals.Skeleton then
local joints = {
{"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"}, -- Spine
{"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, -- Left Leg
{"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, -- Right Leg
{"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, -- Left Arm
{"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"} -- Right Arm
}
if hum.RigType == Enum.HumanoidRigType.R6 then
joints = {{"Head", "Torso"}, {"Torso", "Left Leg"}, {"Torso", "Right Leg"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"}}
end
for i, part in ipairs(joints) do
local p1, p2 = char:FindFirstChild(part[1]), char:FindFirstChild(part[2])
local line = ESP.Skeleton[i]
if p1 and p2 and line then
local v1, s1 = Camera:WorldToViewportPoint(p1.Position)
local v2, s2 = Camera:WorldToViewportPoint(p2.Position)
if s1 and s2 then
line.From = Vector2.new(v1.X, v1.Y)
line.To = Vector2.new(v2.X, v2.Y)
line.Color = color
line.Visible = true
else line.Visible = false end
elseif line then line.Visible = false end
end
else
for _, l in pairs(ESP.Skeleton) do l.Visible = false end
end
-- Name
if Config.Visuals.Name then
ESP.Name.Text = plr.Name
ESP.Name.Position = Vector2.new(top.X, top.Y - 18)
ESP.Name.Color = color
ESP.Name.Visible = true
else ESP.Name.Visible = false end
-- Health
if Config.Visuals.Health then
local hpH = height * (hum.Health / hum.MaxHealth)
ESP.HPBar.From = Vector2.new(top.X - width/2 - 6, bot.Y)
ESP.HPBar.To = Vector2.new(top.X - width/2 - 6, bot.Y - hpH)
ESP.HPBar.Color = Color3.fromRGB(0, 255, 0)
ESP.HPBar.Visible = true
else ESP.HPBar.Visible = false end
-- Tracers
if Config.Visuals.Tracers then
ESP.Tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y)
ESP.Tracer.To = Vector2.new(bot.X, bot.Y)
ESP.Tracer.Color = color
ESP.Tracer.Visible = true
else ESP.Tracer.Visible = false end
else
for _, v in pairs(ESP) do if type(v)=="table" then for _, l in pairs(v) do l.Visible=false end else v.Visible=false end end
end
else
if ESP_Storage[plr] then for _, v in pairs(ESP) do if type(v)=="table" then for _, l in pairs(v) do l.Visible=false end else v.Visible=false end end end
end
end
end, "ESP Loop")
end)
Players.PlayerAdded:Connect(AddESP)
Players.PlayerRemoving:Connect(RemoveESP)
for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then AddESP(p) end end
-- [6] AIMBOT ENGINE | محرك التصويب
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.5
FOVCircle.NumSides = 60
FOVCircle.Color = Settings.MainColor
FOVCircle.Filled = false
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
FOVCircle.Radius = Config.Combat.FOV
FOVCircle.Visible = Config.Combat.Enabled
if Config.Combat.Enabled and UserInputService:IsMouseButtonPressed(Config.Combat.KeyBind) then
local closest = nil
local minDst = math.huge
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and IsAlive(p) then
if Config.Visuals.TeamCheck and p.Team == LocalPlayer.Team then continue end
local part = p.Character[Config.Combat.TargetPart]
local pos, vis = Camera:WorldToViewportPoint(part.Position)
if vis then
local dist = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(pos.X, pos.Y)).Magnitude
if dist < Config.Combat.FOV and dist < minDst then
-- Wall Check Logic
if Config.Combat.WallCheck then
if IsVisible(part) then
minDst = dist
closest = part
end
else
minDst = dist
closest = part
end
end
end
end
end
if closest then
local tPos = Camera:WorldToViewportPoint(closest.Position)
local mLoc = Vector2.new(Mouse.X, Mouse.Y)
local tLoc = Vector2.new(tPos.X, tPos.Y)
local move = (tLoc - mLoc) * Config.Combat.Smoothness
mousemoverel(move.X, move.Y)
end
end
end)
-- [7] UI SYSTEM (NO KEY) | واجهة المستخدم
local Screen = Instance.new("ScreenGui", CoreGui)
Screen.Name = "TitanV11_UI"
local Main = Instance.new("Frame", Screen)
Main.Size = UDim2.new(0, 500, 0, 350)
Main.Position = UDim2.new(0.5, -250, 0.5, -175)
Main.BackgroundColor3 = Color3.fromRGB(10, 10, 12)
Main.BorderSizePixel = 0
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 12)
local Stroke = Instance.new("UIStroke", Main)
Stroke.Color = Settings.MainColor
Stroke.Thickness = 2
-- Dragging Logic
local dragging, dragInput, dragStart, startPos
Main.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Main.Position
end
end)
Main.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
Main.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)
-- UI Elements
local Title = Instance.new("TextLabel", Main)
Title.Size = UDim2.new(1, -40, 0, 40)
Title.Position = UDim2.new(0, 20, 0, 5)
Title.Text = "🛡️ TITAN SECURITY V11"
Title.Font = Enum.Font.GothamBlack
Title.TextColor3 = Settings.MainColor
Title.TextSize = 20
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.BackgroundTransparency = 1
local Close = Instance.new("TextButton", Main)
Close.Size = UDim2.new(0, 30, 0, 30)
Close.Position = UDim2.new(1, -35, 0, 5)
Close.Text = "X"
Close.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
Close.TextColor3 = Color3.White
Instance.new("UICorner", Close).CornerRadius = UDim.new(0, 6)
Close.MouseButton1Click:Connect(function() Screen:Destroy() end)
local TabHolder = Instance.new("Frame", Main)
TabHolder.Size = UDim2.new(0.25, 0, 0.85, 0)
TabHolder.Position = UDim2.new(0, 10, 0, 45)
TabHolder.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
Instance.new("UICorner", TabHolder).CornerRadius = UDim.new(0, 8)
local ContentHolder = Instance.new("Frame", Main)
ContentHolder.Size = UDim2.new(0.7, 0, 0.85, 0)
ContentHolder.Position = UDim2.new(0.28, 0, 0, 45)
ContentHolder.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
Instance.new("UICorner", ContentHolder).CornerRadius = UDim.new(0, 8)
local ContentLayout = Instance.new("UIListLayout", ContentHolder)
ContentLayout.Padding = UDim.new(0, 5)
ContentLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
-- Function to create Features
local function AddToggle(text, refTable, refVal)
local btn = Instance.new("TextButton", ContentHolder)
btn.Size = UDim2.new(0.95, 0, 0, 40)
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 40)
btn.Text = text .. " [OFF]"
btn.TextColor3 = Color3.fromRGB(200, 200, 200)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 14
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
btn.MouseButton1Click:Connect(function()
refTable[refVal] = not refTable[refVal]
if refTable[refVal] then
btn.Text = text .. " [ON]"
btn.BackgroundColor3 = Settings.MainColor
btn.TextColor3 = Color3.Black
else
btn.Text = text .. " [OFF]"
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 40)
btn.TextColor3 = Color3.fromRGB(200, 200, 200)
end
end)
end
local function AddTab(name, setupFunc)
local tBtn = Instance.new("TextButton", TabHolder)
tBtn.Size = UDim2.new(1, -10, 0, 40)
tBtn.Position = UDim2.new(0, 5, 0, (#TabHolder:GetChildren()-1) * 45) -- Simple auto positioning
tBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
tBtn.Text = name
tBtn.TextColor3 = Color3.White
tBtn.Font = Enum.Font.GothamBold
Instance.new("UICorner", tBtn).CornerRadius = UDim.new(0, 6)
tBtn.MouseButton1Click:Connect(function()
for _, c in pairs(ContentHolder:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end
setupFunc()
end)
end
-- Setup Tabs
AddTab("👁️ Visuals", function()
AddToggle("Master Switch", Config.Visuals, "Enabled")
AddToggle("Skeleton ESP (Strong)", Config.Visuals, "Skeleton")
AddToggle("Box ESP", Config.Visuals, "Box")
AddToggle("Name ESP", Config.Visuals, "Name")
AddToggle("Health Bar", Config.Visuals, "Health")
AddToggle("Tracers", Config.Visuals, "Tracers")
end)
AddTab("⚔️ Combat", function()
AddToggle("Aimbot Enabled", Config.Combat, "Enabled")
AddToggle("Wall Check 🧱", Config.Combat, "WallCheck")
-- Dynamic Button for FOV
local fovBtn = Instance.new("TextButton", ContentHolder)
fovBtn.Size = UDim2.new(0.95, 0, 0, 40)
fovBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 60)
fovBtn.Text = "Cycle FOV ("..Config.Combat.FOV..")"
fovBtn.TextColor3 = Color3.White
Instance.new("UICorner", fovBtn).CornerRadius = UDim.new(0,6)
fovBtn.MouseButton1Click:Connect(function()
Config.Combat.FOV = Config.Combat.FOV + 40
if Config.Combat.FOV > 300 then Config.Combat.FOV = 40 end
fovBtn.Text = "Cycle FOV ("..Config.Combat.FOV..")"
end)
end)
-- إشعار نجاح
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "TITAN V11 ACTIVE";
Text = "Security Shield: ON | Key: REMOVED";
Icon = "rbxassetid://12345678";
Duration = 5;
})