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--================================================================================-- --== 🛡️ BADR HUB - TITAN SECURITY EDITION V11 (No Key | Protected Core) ==-- --== 💀 Features: Skeleton ESP | 🧱 Wall Check | ⚡ Optimized 0% Lag ==-- --== 🔓 Status: UNLOCKED (No Key Required) ==-- --================================================================================-- -- [1] SECURITY SHIELD & ENVIRONMENT CHECK | نظام الحماية البيئي -- هذا الجزء يمنع السكربت من التعارض أو التشغيل المزدوج if getgenv().TitanV11_Loaded then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Titan Security", Text = "Script is already running!", Duration = 5 }) return end getgenv().TitanV11_Loaded = true -- دالة حماية لتنفيذ الأوامر بأمان دون تحطيم اللعبة local function SafeCall(func, name) local success, result = pcall(func) if not success then warn("[TITAN SHIELD] Error in " .. name .. ": " .. tostring(result)) end return result end -- [2] SERVICES | الخدمات local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local Camera = Workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- [3] CONFIGURATION | الإعدادات local Settings = { MainColor = Color3.fromRGB(0, 255, 255), -- لون التيتان (أزرق سماوي) EnemyVisible = Color3.fromRGB(0, 255, 0), -- أخضر (عدو مكشوف) EnemyHidden = Color3.fromRGB(255, 0, 0), -- أحمر (عدو خلف جدار) TeamColor = Color3.fromRGB(0, 100, 255) } local Config = { Visuals = { Enabled = true, Box = false, Skeleton = false, -- الميزة القوية Name = false, Health = false, Tracers = false, TeamCheck = true }, Combat = { Enabled = false, WallCheck = true, -- فحص الجدار FOV = 120, Smoothness = 0.2, -- كلما قل الرقم زادت السرعة (0.1 سريع، 0.5 ناعم وواقعي) TargetPart = "Head", KeyBind = Enum.UserInputType.MouseButton2 } } -- [4] ADVANCED UTILITIES | أدوات متقدمة local function IsAlive(plr) if plr and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("HumanoidRootPart") then return true end return false end local function IsVisible(targetPart) -- نظام فحص الجدار باستخدام Raycasting local origin = Camera.CFrame.Position local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude local params = RaycastParams.new() params.FilterDescendantsInstances = {LocalPlayer.Character, Camera, Workspace:FindFirstChild("Ignore")} -- تجاهل النفس params.FilterType = Enum.RaycastFilterType.Exclude local result = Workspace:Raycast(origin, direction, params) if result then if result.Instance:IsDescendantOf(targetPart.Parent) then return true end -- يرى اللاعب return false -- يرى جدار end return true end -- [5] VISUALS ENGINE (DRAWING API) | محرك الرسومات local ESP_Storage = {} local function CreateDraw(type, props) local d = Drawing.new(type) for k, v in pairs(props) do d[k] = v end return d end local function AddESP(plr) local Objs = { Box = CreateDraw("Square", {Thickness = 1.5, Filled = false, Visible = false}), Tracer = CreateDraw("Line", {Thickness = 1, Visible = false}), Name = CreateDraw("Text", {Size = 15, Center = true, Outline = true, Color = Color3.White, Visible = false}), HPBar = CreateDraw("Line", {Thickness = 2, Visible = false}), Skeleton = {} -- مصفوفة للهيكل العظمي } -- إنشاء 15 خط للهيكل العظمي لتغطية R15 و R6 for i = 1, 15 do table.insert(Objs.Skeleton, CreateDraw("Line", {Thickness = 1.5, Color = Color3.White, Visible = false})) end ESP_Storage[plr] = Objs end local function RemoveESP(plr) if ESP_Storage[plr] then for _, v in pairs(ESP_Storage[plr]) do if type(v) == "table" then for _, l in pairs(v) do l:Remove() end -- حذف الهيكل else v:Remove() end end ESP_Storage[plr] = nil end end -- حلقة تحديث الرسومات (محمية) RunService.RenderStepped:Connect(function() SafeCall(function() for plr, ESP in pairs(ESP_Storage) do if plr ~= LocalPlayer and IsAlive(plr) then local char = plr.Character local hrp = char.HumanoidRootPart local hum = char.Humanoid local vec, onScreen = Camera:WorldToViewportPoint(hrp.Position) local isTeam = (Config.Visuals.TeamCheck and plr.Team == LocalPlayer.Team) -- منطق الألوان الذكي local color = Settings.EnemyHidden if Config.Combat.WallCheck then if IsVisible(hrp) then color = Settings.EnemyVisible end else color = Settings.EnemyVisible end if isTeam then color = Settings.TeamColor end if onScreen and not isTeam and Config.Visuals.Enabled then local rootPos = hrp.Position local headPos = char.Head.Position + Vector3.new(0, 0.5, 0) local legPos = rootPos - Vector3.new(0, 3, 0) local top = Camera:WorldToViewportPoint(headPos) local bot = Camera:WorldToViewportPoint(legPos) local height = math.abs(top.Y - bot.Y) local width = height / 1.5 -- Box if Config.Visuals.Box then ESP.Box.Size = Vector2.new(width, height) ESP.Box.Position = Vector2.new(top.X - width/2, top.Y) ESP.Box.Color = color ESP.Box.Visible = true else ESP.Box.Visible = false end -- Skeleton (The Heavy Logic) if Config.Visuals.Skeleton then local joints = { {"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"}, -- Spine {"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, -- Left Leg {"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, -- Right Leg {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, -- Left Arm {"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"} -- Right Arm } if hum.RigType == Enum.HumanoidRigType.R6 then joints = {{"Head", "Torso"}, {"Torso", "Left Leg"}, {"Torso", "Right Leg"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"}} end for i, part in ipairs(joints) do local p1, p2 = char:FindFirstChild(part[1]), char:FindFirstChild(part[2]) local line = ESP.Skeleton[i] if p1 and p2 and line then local v1, s1 = Camera:WorldToViewportPoint(p1.Position) local v2, s2 = Camera:WorldToViewportPoint(p2.Position) if s1 and s2 then line.From = Vector2.new(v1.X, v1.Y) line.To = Vector2.new(v2.X, v2.Y) line.Color = color line.Visible = true else line.Visible = false end elseif line then line.Visible = false end end else for _, l in pairs(ESP.Skeleton) do l.Visible = false end end -- Name if Config.Visuals.Name then ESP.Name.Text = plr.Name ESP.Name.Position = Vector2.new(top.X, top.Y - 18) ESP.Name.Color = color ESP.Name.Visible = true else ESP.Name.Visible = false end -- Health if Config.Visuals.Health then local hpH = height * (hum.Health / hum.MaxHealth) ESP.HPBar.From = Vector2.new(top.X - width/2 - 6, bot.Y) ESP.HPBar.To = Vector2.new(top.X - width/2 - 6, bot.Y - hpH) ESP.HPBar.Color = Color3.fromRGB(0, 255, 0) ESP.HPBar.Visible = true else ESP.HPBar.Visible = false end -- Tracers if Config.Visuals.Tracers then ESP.Tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y) ESP.Tracer.To = Vector2.new(bot.X, bot.Y) ESP.Tracer.Color = color ESP.Tracer.Visible = true else ESP.Tracer.Visible = false end else for _, v in pairs(ESP) do if type(v)=="table" then for _, l in pairs(v) do l.Visible=false end else v.Visible=false end end end else if ESP_Storage[plr] then for _, v in pairs(ESP) do if type(v)=="table" then for _, l in pairs(v) do l.Visible=false end else v.Visible=false end end end end end end, "ESP Loop") end) Players.PlayerAdded:Connect(AddESP) Players.PlayerRemoving:Connect(RemoveESP) for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then AddESP(p) end end -- [6] AIMBOT ENGINE | محرك التصويب local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.5 FOVCircle.NumSides = 60 FOVCircle.Color = Settings.MainColor FOVCircle.Filled = false RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) FOVCircle.Radius = Config.Combat.FOV FOVCircle.Visible = Config.Combat.Enabled if Config.Combat.Enabled and UserInputService:IsMouseButtonPressed(Config.Combat.KeyBind) then local closest = nil local minDst = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and IsAlive(p) then if Config.Visuals.TeamCheck and p.Team == LocalPlayer.Team then continue end local part = p.Character[Config.Combat.TargetPart] local pos, vis = Camera:WorldToViewportPoint(part.Position) if vis then local dist = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(pos.X, pos.Y)).Magnitude if dist < Config.Combat.FOV and dist < minDst then -- Wall Check Logic if Config.Combat.WallCheck then if IsVisible(part) then minDst = dist closest = part end else minDst = dist closest = part end end end end end if closest then local tPos = Camera:WorldToViewportPoint(closest.Position) local mLoc = Vector2.new(Mouse.X, Mouse.Y) local tLoc = Vector2.new(tPos.X, tPos.Y) local move = (tLoc - mLoc) * Config.Combat.Smoothness mousemoverel(move.X, move.Y) end end end) -- [7] UI SYSTEM (NO KEY) | واجهة المستخدم local Screen = Instance.new("ScreenGui", CoreGui) Screen.Name = "TitanV11_UI" local Main = Instance.new("Frame", Screen) Main.Size = UDim2.new(0, 500, 0, 350) Main.Position = UDim2.new(0.5, -250, 0.5, -175) Main.BackgroundColor3 = Color3.fromRGB(10, 10, 12) Main.BorderSizePixel = 0 Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 12) local Stroke = Instance.new("UIStroke", Main) Stroke.Color = Settings.MainColor Stroke.Thickness = 2 -- Dragging Logic local dragging, dragInput, dragStart, startPos Main.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = Main.Position end end) Main.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) Main.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) -- UI Elements local Title = Instance.new("TextLabel", Main) Title.Size = UDim2.new(1, -40, 0, 40) Title.Position = UDim2.new(0, 20, 0, 5) Title.Text = "🛡️ TITAN SECURITY V11" Title.Font = Enum.Font.GothamBlack Title.TextColor3 = Settings.MainColor Title.TextSize = 20 Title.TextXAlignment = Enum.TextXAlignment.Left Title.BackgroundTransparency = 1 local Close = Instance.new("TextButton", Main) Close.Size = UDim2.new(0, 30, 0, 30) Close.Position = UDim2.new(1, -35, 0, 5) Close.Text = "X" Close.BackgroundColor3 = Color3.fromRGB(200, 50, 50) Close.TextColor3 = Color3.White Instance.new("UICorner", Close).CornerRadius = UDim.new(0, 6) Close.MouseButton1Click:Connect(function() Screen:Destroy() end) local TabHolder = Instance.new("Frame", Main) TabHolder.Size = UDim2.new(0.25, 0, 0.85, 0) TabHolder.Position = UDim2.new(0, 10, 0, 45) TabHolder.BackgroundColor3 = Color3.fromRGB(20, 20, 25) Instance.new("UICorner", TabHolder).CornerRadius = UDim.new(0, 8) local ContentHolder = Instance.new("Frame", Main) ContentHolder.Size = UDim2.new(0.7, 0, 0.85, 0) ContentHolder.Position = UDim2.new(0.28, 0, 0, 45) ContentHolder.BackgroundColor3 = Color3.fromRGB(20, 20, 25) Instance.new("UICorner", ContentHolder).CornerRadius = UDim.new(0, 8) local ContentLayout = Instance.new("UIListLayout", ContentHolder) ContentLayout.Padding = UDim.new(0, 5) ContentLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center -- Function to create Features local function AddToggle(text, refTable, refVal) local btn = Instance.new("TextButton", ContentHolder) btn.Size = UDim2.new(0.95, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(35, 35, 40) btn.Text = text .. " [OFF]" btn.TextColor3 = Color3.fromRGB(200, 200, 200) btn.Font = Enum.Font.GothamBold btn.TextSize = 14 Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) btn.MouseButton1Click:Connect(function() refTable[refVal] = not refTable[refVal] if refTable[refVal] then btn.Text = text .. " [ON]" btn.BackgroundColor3 = Settings.MainColor btn.TextColor3 = Color3.Black else btn.Text = text .. " [OFF]" btn.BackgroundColor3 = Color3.fromRGB(35, 35, 40) btn.TextColor3 = Color3.fromRGB(200, 200, 200) end end) end local function AddTab(name, setupFunc) local tBtn = Instance.new("TextButton", TabHolder) tBtn.Size = UDim2.new(1, -10, 0, 40) tBtn.Position = UDim2.new(0, 5, 0, (#TabHolder:GetChildren()-1) * 45) -- Simple auto positioning tBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) tBtn.Text = name tBtn.TextColor3 = Color3.White tBtn.Font = Enum.Font.GothamBold Instance.new("UICorner", tBtn).CornerRadius = UDim.new(0, 6) tBtn.MouseButton1Click:Connect(function() for _, c in pairs(ContentHolder:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end setupFunc() end) end -- Setup Tabs AddTab("👁️ Visuals", function() AddToggle("Master Switch", Config.Visuals, "Enabled") AddToggle("Skeleton ESP (Strong)", Config.Visuals, "Skeleton") AddToggle("Box ESP", Config.Visuals, "Box") AddToggle("Name ESP", Config.Visuals, "Name") AddToggle("Health Bar", Config.Visuals, "Health") AddToggle("Tracers", Config.Visuals, "Tracers") end) AddTab("⚔️ Combat", function() AddToggle("Aimbot Enabled", Config.Combat, "Enabled") AddToggle("Wall Check 🧱", Config.Combat, "WallCheck") -- Dynamic Button for FOV local fovBtn = Instance.new("TextButton", ContentHolder) fovBtn.Size = UDim2.new(0.95, 0, 0, 40) fovBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 60) fovBtn.Text = "Cycle FOV ("..Config.Combat.FOV..")" fovBtn.TextColor3 = Color3.White Instance.new("UICorner", fovBtn).CornerRadius = UDim.new(0,6) fovBtn.MouseButton1Click:Connect(function() Config.Combat.FOV = Config.Combat.FOV + 40 if Config.Combat.FOV > 300 then Config.Combat.FOV = 40 end fovBtn.Text = "Cycle FOV ("..Config.Combat.FOV..")" end) end) -- إشعار نجاح game:GetService("StarterGui"):SetCore("SendNotification", { Title = "TITAN V11 ACTIVE"; Text = "Security Shield: ON | Key: REMOVED"; Icon = "rbxassetid://12345678"; Duration = 5; })
Mark as private (unlisted)
for 30 minutes
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everlasting (like CCCP)