local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Lives")
local Debounce = false
script.Parent.Touched:Connect(function(Hit)
if Debounce == false then
Debounce = true
local Character = Hit.Parent
local player = game.Players:GetPlayerFromCharacter(Character)
DataStoreService:IncrementAsync(player.UserId, 5)
wait(5)
Debounce = false
end
end)