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local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Lives") local Debounce = false script.Parent.Touched:Connect(function(Hit) if Debounce == false then Debounce = true local Character = Hit.Parent local player = game.Players:GetPlayerFromCharacter(Character) DataStoreService:IncrementAsync(player.UserId, 5) wait(5) Debounce = false end end)
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