Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif
41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
5 BSLightingShaderProperty: Removed Skinned flag
8 BSLightingShaderProperty: Removed Skinned flag
12 BSLightingShaderProperty: Removed Skinned flag
12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
15 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif
41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif
8 BSLightingShaderProperty: Removed Skinned flag
16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
19 BSLightingShaderProperty: Removed Skinned flag
23 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds"
12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds"
9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds"
20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds"
20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds"
23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds"
23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif
8 BSLightingShaderProperty: Removed Skinned flag
11 BSLightingShaderProperty: Removed Skinned flag
14 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif
5 BSXFlags: Flags set to "Animated | Complex | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin01.NIF
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin02.NIF
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds"
10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds"
22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds"
22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif
17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
1 BSXFlags: Flags set to "Havok | Complex | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif
7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds"
7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds"
16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds"
16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds"
20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds"
20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds"
20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds"
24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds"
28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds"
28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds"
32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds"
35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds"
35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds"
38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds"
38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds"
41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds"
53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds"
53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds"
57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds"
57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds"
57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds"
61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds"
61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds"
61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds"
65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds"
65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds"
65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds"
69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds"
69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS"
69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif
1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif
1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\ChemStation\Drug_lab.nif
11 BSLightingShaderProperty: Removed Skinned flag
15 BSLightingShaderProperty: Removed Skinned flag
35 BSLightingShaderProperty: Removed Skinned flag
56 BSLightingShaderProperty: Removed Skinned flag
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111 BSLightingShaderProperty: Removed Skinned flag
120 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\DLC03LightOilLampOn_HangingHalfSize.nif
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
39 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\FloorLamp01On_NoShadows_INEM.nif
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\LightFixture02OFF.nif
10 BSXFlags: Added missing BSXFlags
10 BSXFlags: Flags set to "External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif
2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\LOD\Cargo_Ship\cargo_ship_medium_01_lod_0.nif
0 NiNode\Children\Children #8: Removed a null link
0 NiNode\Children\Children #5: Removed a null link
0 NiNode\Children\Children #3: Removed a null link
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE2.nif
5 BSLightingShaderProperty: Removed Skinned flag
13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE3.nif
9 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE_BR.nif
5 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\MineLurk.nif
2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif
13 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif
27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\seaplane.nif
17 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\JeepNoSeats.nif
17 BSLightingShaderProperty: Removed Skinned flag
27 BSLightingShaderProperty: Removed Skinned flag
36 BSLightingShaderProperty: Removed Skinned flag
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif
72 BSXFlags: Added missing BSXFlags
72 BSXFlags: Flags set to "Animated"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif
73 BSXFlags: Added missing BSXFlags
73 BSXFlags: Flags set to "Animated"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\the_great_Anchor.nif
8 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Obelisk\Obelisk.nif
5 BSLightingShaderProperty: Removed Skinned flag
1 BSXFlags: Flags set to "Animated | Havok | Articulated"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif
289 BSXFlags: Added missing BSXFlags
289 BSXFlags: Flags set to "Animated | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif
362 BSXFlags: Added missing BSXFlags
362 BSXFlags: Flags set to "Animated | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\barge.nif
57 BSLightingShaderProperty: Removed Skinned flag
92 BSLightingShaderProperty: Removed Skinned flag
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif
1 BSXFlags: Removed emtpy BSXFlags
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif
45 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\IndGauntlet.nif
231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
15 NiDefaultAVObjectPalette: Updated AV Objects
6 NiMultiTargetTransformController: Updated Extra Targets
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Buzz_Gauntlet.nif
31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif
2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"
40 NiControllerSequence: Sorted Controlled Blocks by Target node index
73 NiControllerSequence: Sorted Controlled Blocks by Target node index
88 NiControllerSequence: Sorted Controlled Blocks by Target node index
104 NiControllerSequence: Sorted Controlled Blocks by Target node index
117 NiDefaultAVObjectPalette: Updated AV Objects
39 NiMultiTargetTransformController: Updated Extra Targets
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Unique.nif
3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
7 NiControllerSequence: Sorted Controlled Blocks by Target node index
99 NiControllerSequence: Sorted Controlled Blocks by Target node index
150 NiControllerSequence: Sorted Controlled Blocks by Target node index
197 NiDefaultAVObjectPalette: Updated AV Objects
6 NiMultiTargetTransformController: Updated Extra Targets
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Shock_Gauntlet.nif
52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif
119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
1 BSXFlags: Flags set to "Havok | Complex | External Emit"
Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds"
5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds"
9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds"
9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds"
9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds"
9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds"
13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds"
13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds"
13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds"
25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds"
29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture