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Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds" 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds" 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds" 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds" 5 BSLightingShaderProperty: Removed Skinned flag 8 BSLightingShaderProperty: Removed Skinned flag 12 BSLightingShaderProperty: Removed Skinned flag 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present 15 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds" 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds" 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds" 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif 8 BSLightingShaderProperty: Removed Skinned flag 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 19 BSLightingShaderProperty: Removed Skinned flag 23 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds" 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds" 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds" 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds" 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds" 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds" 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds" 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds" 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds" 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds" 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif 8 BSLightingShaderProperty: Removed Skinned flag 11 BSLightingShaderProperty: Removed Skinned flag 14 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif 5 BSXFlags: Flags set to "Animated | Complex | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin01.NIF 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds" 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds" 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds" 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds" 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds" 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin02.NIF 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds" 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds" 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds" 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds" 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds" 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds" 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds" 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif 17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing 1 BSXFlags: Flags set to "Havok | Complex | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds" 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds" 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds" 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds" 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds" 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds" 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds" 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds" 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds" 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds" 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds" 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds" 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds" 32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds" 32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds" 32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds" 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds" 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds" 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds" 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds" 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds" 38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds" 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds" 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds" 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds" 41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds" 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds" 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds" 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds" 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds" 50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds" 50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds" 50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds" 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds" 53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds" 53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds" 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds" 57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds" 57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds" 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds" 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds" 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds" 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds" 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS" 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\ChemStation\Drug_lab.nif 11 BSLightingShaderProperty: Removed Skinned flag 15 BSLightingShaderProperty: Removed Skinned flag 35 BSLightingShaderProperty: Removed Skinned flag 56 BSLightingShaderProperty: Removed Skinned flag 69 BSLightingShaderProperty: Removed Skinned flag 73 BSLightingShaderProperty: Removed Skinned flag 76 BSLightingShaderProperty: Removed Skinned flag 101 BSLightingShaderProperty: Removed Skinned flag 105 BSLightingShaderProperty: Removed Skinned flag 111 BSLightingShaderProperty: Removed Skinned flag 120 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\DLC03LightOilLampOn_HangingHalfSize.nif 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 39 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\FloorLamp01On_NoShadows_INEM.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\LightFixture02OFF.nif 10 BSXFlags: Added missing BSXFlags 10 BSXFlags: Flags set to "External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\LOD\Cargo_Ship\cargo_ship_medium_01_lod_0.nif 0 NiNode\Children\Children #8: Removed a null link 0 NiNode\Children\Children #5: Removed a null link 0 NiNode\Children\Children #3: Removed a null link Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE2.nif 5 BSLightingShaderProperty: Removed Skinned flag 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE3.nif 9 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE_BR.nif 5 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\MineLurk.nif 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif 13 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\seaplane.nif 17 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\JeepNoSeats.nif 17 BSLightingShaderProperty: Removed Skinned flag 27 BSLightingShaderProperty: Removed Skinned flag 36 BSLightingShaderProperty: Removed Skinned flag 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif 72 BSXFlags: Added missing BSXFlags 72 BSXFlags: Flags set to "Animated" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif 73 BSXFlags: Added missing BSXFlags 73 BSXFlags: Flags set to "Animated" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\the_great_Anchor.nif 8 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Obelisk\Obelisk.nif 5 BSLightingShaderProperty: Removed Skinned flag 1 BSXFlags: Flags set to "Animated | Havok | Articulated" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif 289 BSXFlags: Added missing BSXFlags 289 BSXFlags: Flags set to "Animated | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif 362 BSXFlags: Added missing BSXFlags 362 BSXFlags: Flags set to "Animated | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\barge.nif 57 BSLightingShaderProperty: Removed Skinned flag 92 BSLightingShaderProperty: Removed Skinned flag Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif 1 BSXFlags: Removed emtpy BSXFlags Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif 45 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\IndGauntlet.nif 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated" 7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 15 NiDefaultAVObjectPalette: Updated AV Objects 6 NiMultiTargetTransformController: Updated Extra Targets Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Buzz_Gauntlet.nif 31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit" 40 NiControllerSequence: Sorted Controlled Blocks by Target node index 73 NiControllerSequence: Sorted Controlled Blocks by Target node index 88 NiControllerSequence: Sorted Controlled Blocks by Target node index 104 NiControllerSequence: Sorted Controlled Blocks by Target node index 117 NiDefaultAVObjectPalette: Updated AV Objects 39 NiMultiTargetTransformController: Updated Extra Targets Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Unique.nif 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" 7 NiControllerSequence: Sorted Controlled Blocks by Target node index 99 NiControllerSequence: Sorted Controlled Blocks by Target node index 150 NiControllerSequence: Sorted Controlled Blocks by Target node index 197 NiDefaultAVObjectPalette: Updated AV Objects 6 NiMultiTargetTransformController: Updated Extra Targets Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Shock_Gauntlet.nif 52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif 119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 1 BSXFlags: Flags set to "Havok | Complex | External Emit" Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds" 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds" 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds" 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds" 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds" 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds" 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds" 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds" 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds" 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)