local Tool = script.Parent;
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
Tool.GripForward = Vector3.new(-0.976,0,-0.217)
Tool.GripPos = Vector3.new(.95,-0.76,1.4)
Tool.GripRight = Vector3.new(0.217,0, 0.976)
Tool.GripUp = Vector3.new(0,1,0)
Tool.Handle.Eating:Play()
wait(.8)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health + 1.6) then
h.Health = h.Health + 1.6
else
if h.Health == h.MaxHealth then
Tool:Destroy()
end
end
end
Tool.GripForward = Vector3.new(-0.976,0,-0.217)
Tool.GripPos = Vector3.new(0.3,0,0)
Tool.GripRight = Vector3.new(0.217,0,-0.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)