local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false Tool.GripForward = Vector3.new(-0.976,0,-0.217) Tool.GripPos = Vector3.new(.95,-0.76,1.4) Tool.GripRight = Vector3.new(0.217,0, 0.976) Tool.GripUp = Vector3.new(0,1,0) Tool.Handle.Eating:Play() wait(.8) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 1.6) then h.Health = h.Health + 1.6 else if h.Health == h.MaxHealth then Tool:Destroy() end end end Tool.GripForward = Vector3.new(-0.976,0,-0.217) Tool.GripPos = Vector3.new(0.3,0,0) Tool.GripRight = Vector3.new(0.217,0,-0.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end function onEquipped() Tool.Handle.OpenSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)