if not game:IsLoaded() then
game.Loaded:Wait()
end
local messages = {
"Buy any jailbreak vehicle! | Shop now at ⚪⚫BestJailbreak.Store⚪⚫",
"Store has the Best Prices and Best Delivery! | Shop now at ✨BestJailbreak.Store✨",
"Get Beignet/Celsior for 25$ only | Shop now at ❤️🔥 BestJailbreak.Store ❤️🔥",
"Acquire Brulee for 10$! only | Shop now at ✨BestJailbreak.Store✨",
"Obtain your Torpedo/Javelin today for only $35!! | Shop now at 🛒BestJailbreak.Store🛒",
"MOST Rare items come from this Store! | Shop now at 🔥BestJailbreak.Store🔥"
}
local Services = setmetatable({}, {
__index = function(_, service)
return game:GetService(service)
end
})
local function SendMessages()
for i = 1,3 do
for _, msg in ipairs(messages) do
pcall(function()
Services.TextChatService.TextChannels.RBXGeneral:SendAsync(msg)
end)
wait(4.5)
end
end
end
SendMessages()
local P = game:GetService("Players")
local T = game:GetService("TeleportService")
local H = game:GetService("HttpService")
local pl = P.LocalPlayer
local ScriptFile = "ProjectCrateFarm/Script.lua"
local loaderUrl = "https://api.prnxzdev.lol/JBLoader.lua"
local serverListUrl = "https://api.prnxzdev.lol/large_servers.php"
-- write loader once for the next server to run
pcall(function()
writefile(ScriptFile, game:HttpGet(loaderUrl))
end)
local hoping, success
pl.OnTeleport:Connect(function(state)
if state == Enum.TeleportState.Started then success = true end
end)
-- configuration
local ScriptFile = "https://pastebin.com/raw/1BadCJ5P"
-- services
local TS = game:GetService("TeleportService")
local HS = game:GetService("HttpService")
local PL = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local PLACE = game.PlaceId
local JOB = game.JobId
-- queue script for after-teleport (works with queue_on_teleport or syn.queue_on_teleport)
local q = queue_on_teleport or (syn and syn.queue_on_teleport)
if q then
q(string.format([[
if not game:IsLoaded() then game.Loaded:Wait() end
loadstring(game:HttpGet("%s"))()
]], ScriptFile))
end
-- helper: fetch a random under-filled server id (or nil)
local function pickServer()
local url = ("https://games.roblox.com/v1/games/%d/servers/Public?limit=100"):format(PLACE)
local ok, body = pcall(HS.GetAsync, HS, url)
if not ok or not body then return end
local ok2, j = pcall(HS.JSONDecode, HS, body)
if not ok2 or not j or not j.data then return end
local cand = {}
for _, s in ipairs(j.data) do
if s.id and type(s.playing) == "number" and s.playing < (s.maxPlayers - 2) and s.id ~= JOB then
cand[#cand+1] = s.id
end
end
return (#cand > 0) and cand[math.random(1, #cand)] or nil
end
-- try teleports until one starts (pcall success -> assume teleport began)
while true do
local sid = pickServer()
if sid then
local ok = pcall(function() TS:TeleportToPlaceInstance(PLACE, sid, PL) end)
if ok then break end
end
task.wait(0.75)
end