if not game:IsLoaded() then game.Loaded:Wait() end local messages = { "Buy any jailbreak vehicle! | Shop now at ⚪⚫BestJailbreak.Store⚪⚫", "Store has the Best Prices and Best Delivery! | Shop now at ✨BestJailbreak.Store✨", "Get Beignet/Celsior for 25$ only | Shop now at ❤️🔥 BestJailbreak.Store ❤️🔥", "Acquire Brulee for 10$! only | Shop now at ✨BestJailbreak.Store✨", "Obtain your Torpedo/Javelin today for only $35!! | Shop now at 🛒BestJailbreak.Store🛒", "MOST Rare items come from this Store! | Shop now at 🔥BestJailbreak.Store🔥" } local Services = setmetatable({}, { __index = function(_, service) return game:GetService(service) end }) local function SendMessages() for i = 1,3 do for _, msg in ipairs(messages) do pcall(function() Services.TextChatService.TextChannels.RBXGeneral:SendAsync(msg) end) wait(4.5) end end end SendMessages() local P = game:GetService("Players") local T = game:GetService("TeleportService") local H = game:GetService("HttpService") local pl = P.LocalPlayer local ScriptFile = "ProjectCrateFarm/Script.lua" local loaderUrl = "https://api.prnxzdev.lol/JBLoader.lua" local serverListUrl = "https://api.prnxzdev.lol/large_servers.php" -- write loader once for the next server to run pcall(function() writefile(ScriptFile, game:HttpGet(loaderUrl)) end) local hoping, success pl.OnTeleport:Connect(function(state) if state == Enum.TeleportState.Started then success = true end end) -- configuration local ScriptFile = "https://pastebin.com/raw/1BadCJ5P" -- services local TS = game:GetService("TeleportService") local HS = game:GetService("HttpService") local PL = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait() local PLACE = game.PlaceId local JOB = game.JobId -- queue script for after-teleport (works with queue_on_teleport or syn.queue_on_teleport) local q = queue_on_teleport or (syn and syn.queue_on_teleport) if q then q(string.format([[ if not game:IsLoaded() then game.Loaded:Wait() end loadstring(game:HttpGet("%s"))() ]], ScriptFile)) end -- helper: fetch a random under-filled server id (or nil) local function pickServer() local url = ("https://games.roblox.com/v1/games/%d/servers/Public?limit=100"):format(PLACE) local ok, body = pcall(HS.GetAsync, HS, url) if not ok or not body then return end local ok2, j = pcall(HS.JSONDecode, HS, body) if not ok2 or not j or not j.data then return end local cand = {} for _, s in ipairs(j.data) do if s.id and type(s.playing) == "number" and s.playing < (s.maxPlayers - 2) and s.id ~= JOB then cand[#cand+1] = s.id end end return (#cand > 0) and cand[math.random(1, #cand)] or nil end -- try teleports until one starts (pcall success -> assume teleport began) while true do local sid = pickServer() if sid then local ok = pcall(function() TS:TeleportToPlaceInstance(PLACE, sid, PL) end) if ok then break end end task.wait(0.75) end