local number = script.Parent.PlanksInWIndow
local Maxnumber = 10
local WoodsGui = script.Parent.WoodsGui
local Proximity = script.Parent.Proximity
Proximity.Triggered:Connect(function(player)
local Plank = player.Character:FindFirstChild("Plank")
if Plank then
number.Value += 1
Plank.stacks.Value -= 1
WoodsGui.TextLabel.Text = "Planks: "..number.Value.." / "..Maxnumber
if number.Value == Maxnumber then
script.Parent.Transparency = 0
Proximity.Enabled = false
end
end
while wait() do
if number == Maxnumber then
wait(1)
break
end
end
end)