local number = script.Parent.PlanksInWIndow local Maxnumber = 10 local WoodsGui = script.Parent.WoodsGui local Proximity = script.Parent.Proximity Proximity.Triggered:Connect(function(player) local Plank = player.Character:FindFirstChild("Plank") if Plank then number.Value += 1 Plank.stacks.Value -= 1 WoodsGui.TextLabel.Text = "Planks: "..number.Value.." / "..Maxnumber if number.Value == Maxnumber then script.Parent.Transparency = 0 Proximity.Enabled = false end end while wait() do if number == Maxnumber then wait(1) break end end end)