CCCPaste

Godot Imp Scene

[gd_scene load_steps=6 format=2]

[ext_resource path="res://assest/scripts/imp.gd" type="Script" id=2]

[sub_resource type="CapsuleShape" id=3]
radius = 0.186104
height = 0.291731

[sub_resource type="StreamTexture" id=2]
flags = 19
load_path = "res://.import/imp.png-44d9ec09d7fe35f474e1b3b2f2f7b0af.s3tc.stex"

[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
params_billboard_mode = 2
params_billboard_keep_scale = true
albedo_texture = SubResource( 2 )

[sub_resource type="Animation" id=4]
resource_name = "anim_col"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:anim_col")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}

[node name="Imp" type="KinematicBody"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
script = ExtResource( 2 )
anim_col = 3

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 3 )

[node name="Sprite3D" type="Sprite3D" parent="."]
material_override = SubResource( 1 )
texture = SubResource( 2 )
vframes = 5
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/anim_col = SubResource( 4 )