[gd_scene load_steps=6 format=2] [ext_resource path="res://assest/scripts/imp.gd" type="Script" id=2] [sub_resource type="CapsuleShape" id=3] radius = 0.186104 height = 0.291731 [sub_resource type="StreamTexture" id=2] flags = 19 load_path = "res://.import/imp.png-44d9ec09d7fe35f474e1b3b2f2f7b0af.s3tc.stex" [sub_resource type="SpatialMaterial" id=1] flags_transparent = true params_billboard_mode = 2 params_billboard_keep_scale = true albedo_texture = SubResource( 2 ) [sub_resource type="Animation" id=4] resource_name = "anim_col" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:anim_col") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [node name="Imp" type="KinematicBody"] transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 ) script = ExtResource( 2 ) anim_col = 3 [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 ) shape = SubResource( 3 ) [node name="Sprite3D" type="Sprite3D" parent="."] material_override = SubResource( 1 ) texture = SubResource( 2 ) vframes = 5 hframes = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/anim_col = SubResource( 4 )