CCCPaste

Untitled

#include <stdio.h>
#include <stdlib.h>

int broj_na_deliteli_na_x(int x, int i) {
if(i > x) {

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#include <stdio.h>
#include <stdlib.h>


int main() {

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#include <stdio.h>
#include <stdlib.h>


int main() {

02. Report System

expected_sum = int(input())

counter_sum_cash = 0
counter_sum_cards = 0
sum_cash = 0

data425

{
status: 'Success',
method: 'server',
maindata: 'ad7455e25b2965282983f35797a04f9b384541126aa27e60f32cd774c975a1ee57dfb0467e762cc127c76bc1db2ccb5473876975fc809323df0eecc86f09ad0894c43a9689378ae72c0ba7aebf140e928700375cbb1a2f8d103024e5b59f2092eeaeca095a172787a014d3209c348b95fd8e501e82db98ffd9998f20259f69ce',
otherdata: [

My Sister DataStoreService STORY GAME Lobby

local TeleportService = game:GetService("TeleportService")
local SaveCurrency = game:GetService("DataStoreService"):GetDataStore("Wins")
local SaveCurrency2 = game:GetService("DataStoreService"):GetDataStore("Rounds")
local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins")

Dishwasher

count_bottles = int(input())

total_count_pots = 0
total_count_dishes = 0
count_loadings = 0

My Sister DataStoreService STORY GAME Main

local TeleportService = game:GetService("TeleportService")
local SaveCurrency = game:GetService("DataStoreService"):GetDataStore("Wins")
local SaveCurrency2 = game:GetService("DataStoreService"):GetDataStore("Rounds")
local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins")

data424

{
status: 'Success',
method: 'server',
maindata: 'dd2e62c1503ed2fc2b84779e05a0828636d1380ab33ef3dbfa27d9c180ce4cbb4559283d4558a0fa243c69de54cdb7dc149bbdfa1b1d5fd6d2e37f591e3721c451b3d40f4ae0c287762c3dac0b11df2b6f3a0a1ddc5ed3378497f9fc96f40e3ec0dec336953c5b9b8987e63419b7a98d11c80b001f57f411a1f5871d57e81537',
otherdata: [

Dishwasher

count_bottles = int(input())

total_count_pots = 0
total_count_dishes = 0
count_loadings = 0