CCCPaste

getLook

/**
* interpolated look vector
*/
@Override
public Vec3 getLook(float partialTicks) {

Dialogue Event

local Player = game.Players.LocalPlayer
local DialogueEvent = game.ReplicatedStorage.Events.NormalEvents.DialogueEvent
local DialogueFrame = Player.PlayerGui:WaitForChild("DialogueGui").Frame

local function AnimateText(Dialogue)

handleEntityTeleport

/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{

Toggle Objective Event

local ToggleObjectiveEvent = game.ReplicatedStorage.Events.Toggles.ToggleObjective

ToggleObjectiveEvent.OnClientEvent:Connect(function(ToggleObjectiveEvent)
if ToggleObjectiveEvent == true then
script.Parent.Frame.Visible = true

Validator password

ДОПЪЛНИТЕЛНА ВАЛИДАЦИЯ НА ПАРОЛАТА НА USER (Server-side validation)

class MyHolidayUserCreationForm(auth_forms.UserCreationForm):
user = None
password1 = forms.CharField(

mySilentStrafe

public float[] mySilentStrafe(final float strafe, final float forward, final float yaw, final boolean advanced) {
final Minecraft mc = Minecraft.getMinecraft();
final float diff = MathHelper.wrapAngleTo180_float(yaw - PlayerHandler.yaw);
float newForward = 0.0f;
float newStrafe = 0.0f;

2024-04-01_stats.json

{
"ip": {
"128.199.242.196": 1350,
"58.218.204.183": 3,
"144.16.111.79": 1,

onUpdateWalkingPlayer

/**
* called every tick when the player is on foot. Performs all the things that normally happen during movement.
*/
public void onUpdateWalkingPlayer(UpdateMotionEvent updateMotionEvent, float yaw, float pitch) {
boolean flag = this.isSprinting();

Story Game Script

-- Variables --

local DialogueEvent = game.ReplicatedStorage.Events.RegularEvents.DialogueEvent
local TimerEvent = game.ReplicatedStorage.Events.NormalEvents.TimerEvent
local ObjectiveEvent = game.ReplicatedStorage.Events.NormalEvents.ObjectiveEvent

SSD1306 Display rev_01

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