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562x HealerHelper/core.lua:783: attempt to perform arithmetic on local 'locStart' (a secret number value tainted by 'HealerHelper') [HealerHelper/core.lua]:783: in function
[HealerHelper/core.lua]:1063: in function
Locals: self = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1 { FlyoutBorderShadow = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1FlyoutBorderShadow { } HighlightTexture = Texture { } NewActionTexture = Texture { } Border = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1Border { } Flash = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1Flash { } IconMask = MaskTexture { } icon = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1Icon { } SlotArt = Texture { } SpellHighlightAnim = AnimationGroup { } PushedTexture = Texture { } SpellHighlightTexture = Texture { } CheckedTexture = Texture { } Name = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1Name { } NormalTexture = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1NormalTexture { } SlotBackground = Texture { } LevelLinkLockIcon = Texture { } cooldown = HealerHelper_BAR_CompactPartyFrameMember4_BTN_1Cooldown { } } locStart =
locDuration =
start =
duration =
enable =
charges = 0 maxCharges = 0 chargeStart = 0 chargeDuration = 0 modRate =
chargeModRate = 0 actionType = nil actionID = nil auraData = nil passiveCooldownSpellID = 0 onEquipPassiveSpellID = nil (*temporary) =
{ modRate =
isEnabled =
startTime =
duration =
} (*temporary) =
{ maxCharges = 0 cooldownStartTime = 0 chargeModRate = 0 currentCharges = 0 cooldownDuration = 0 } (*temporary) = 0 (*temporary) = 0 (*temporary) = 0 (*temporary) = 0 (*temporary) = nil (*temporary) = "attempt to perform arithmetic on local 'locStart' (a secret number value tainted by 'HealerHelper')" defaultCooldownInfo =
{ isEnabled = false startTime = 0 modRate = 0 duration = 0 } HealerHelper =
{ trans =
{ } DEBUG = false VersionTab =
{ } oldWow = false } defaultChargeInfo =
{ maxCharges = 0 cooldownStartTime = 0 chargeModRate = 0 currentCharges = 0 cooldownDuration = 0 } currentCooldownType =
{ = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 = 2 }
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