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/********* Pleasedontcode.com ********** Pleasedontcode thanks you for automatic code generation! Enjoy your code! - Terms and Conditions: You have a non-exclusive, revocable, worldwide, royalty-free license for personal and commercial use. Attribution is optional; modifications are allowed, but you're responsible for code maintenance. We're not liable for any loss or damage. For full terms, please visit pleasedontcode.com/termsandconditions. - Project: "Buzzer Melody" - Source Code compiled for: Arduino Uno - Source Code created on: 2023-12-19 21:51:28 ********* Pleasedontcode.com **********/ /****** SYSTEM REQUIREMENTS *****/ /****** SYSTEM REQUIREMENT 1 *****/ /* play melody of jingle bells. */ /****** END SYSTEM REQUIREMENTS *****/ /****** DEFINITION OF LIBRARIES *****/ #include
#include
/****** FUNCTION PROTOTYPES *****/ void setup(void); void loop(void); /***** DEFINITION OF DIGITAL OUTPUT PINS *****/ const uint8_t START_BUTTON_PIN = 7; const uint8_t STOP_BUTTON_PIN = 8; const uint8_t buzzer_PassiveBuzzer_Signal_PIN = 3; /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/ ezBuzzer buzzer(buzzer_PassiveBuzzer_Signal_PIN); // Melody for Jingle Bells int melody[] = { NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_G4 }; int noteDurations[] = { 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 1, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 4, 4, 2, 4, 4 }; void setup(void) { // put your setup code here, to run once: pinMode(START_BUTTON_PIN, INPUT_PULLUP); pinMode(STOP_BUTTON_PIN, INPUT_PULLUP); } void loop(void) { // put your main code here, to run repeatedly: buzzer.loop(); int startButtonState = digitalRead(START_BUTTON_PIN); int stopButtonState = digitalRead(STOP_BUTTON_PIN); if (startButtonState == LOW) { if (buzzer.getState() == BUZZER_IDLE) { int length = sizeof(noteDurations) / sizeof(int); buzzer.playMelody(melody, noteDurations, length); } } if (stopButtonState == LOW) { if (buzzer.getState() != BUZZER_IDLE) { buzzer.stop(); } } }
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