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add_executable(sandbox main.cpp Game.cpp Game.h MyScene.cpp MyScene.h ) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # .exe and .dll set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") # .so and .dylib set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") # .lib and .a # copy shaders configure_file(shaders/shader.vert ${CMAKE_CURRENT_BINARY_DIR}/Debug/shaders/shader.vert COPYONLY) configure_file(shaders/shader.frag ${CMAKE_CURRENT_BINARY_DIR}/Debug/shaders/shader.frag COPYONLY) include_directories( ../snow/src ) # GLAD set_source_files_properties(${CMAKE_SOURCE_DIR}/libs/src/glad.c PROPERTIES LANGUAGE CXX ) add_library(glad STATIC ${CMAKE_SOURCE_DIR}/libs/src/glad.c) target_link_libraries(sandbox glad) include_directories( ${CMAKE_SOURCE_DIR}/libs/include ) if(MSVC) # on Windows && Visual Studio # Link GLFW library add_library(glfw STATIC IMPORTED) set_target_properties(glfw PROPERTIES IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/libs/lib/glfw3.lib" INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/libs/include") target_link_libraries(sandbox glfw) include_directories( ${CMAKE_SOURCE_DIR}/libs/include ) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$
:Debug>") else() # on UNIX/Linux find_package(glfw3 3.3 REQUIRED) target_link_libraries(sandbox glfw) endif() target_link_libraries( sandbox snow )
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