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local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("_0") local function OnPlayerJoin(Player) local UserId = Player.UserId local Key = "Player_" .. UserId local Leaderstats = Instance.new("Folder") Leaderstats.Name = "leaderstats" Leaderstats.Parent = Player local RedeemedCodes = Instance.new("Folder") RedeemedCodes.Name = "RedeemedCodes" RedeemedCodes.Parent = Player local Gems = Instance.new("IntValue") Gems.Name = "Gems" Gems.Value = 0 Gems.Parent = Player local XP = Instance.new("IntValue") XP.Name = "XP" XP.Value = 0 XP.Parent = Player local RequiredXP = Instance.new("IntValue") RequiredXP.Name = "RequiredXP" RequiredXP.Value = 0 RequiredXP.Parent = Player local Level = Instance.new("IntValue") Level.Name = "Level" Level.Value = 1 Level.Parent = Player local Steps = Instance.new("IntValue") Steps.Name = "Steps" Steps.Value = 0 Steps.Parent = Leaderstats local Rebirths = Instance.new("IntValue") Rebirths.Name = "Rebirths" Rebirths.Value = 0 Rebirths.Parent = Leaderstats local Races = Instance.new("IntValue") Races.Name = "Races" Races.Value = 0 Races.Parent = Leaderstats local Hoops = Instance.new("IntValue") Hoops.Name = "Hoops" Hoops.Value = 0 Hoops.Parent = Leaderstats local Success, SavedData = pcall(function() return DataStore:GetAsync(Key) end) if Success and SavedData then Gems.Value = SavedData.Gems or 0 XP.Value = SavedData.XP or 0 RequiredXP.Value = SavedData.RequiredXP or 0 Level.Value = SavedData.Level or 1 Steps.Value = SavedData.Steps or 0 Rebirths.Value = SavedData.Rebirths or 0 Races.Value = SavedData.Races or 0 Hoops.Value = SavedData.Hoops or 0 if SavedData.RedeemedCodes then for _, Code in ipairs(SavedData.RedeemedCodes) do local CodeInstance = Instance.new("StringValue") CodeInstance.Name = Code CodeInstance.Parent = RedeemedCodes end end else warn("Failed To Load Data For", Player.Name) end end local function OnPlayerLeave(Player) local UserId = Player.UserId local Key = "Player_" .. UserId local Leaderstats = Player:FindFirstChild("leaderstats") local RedeemedCodes = Player:FindFirstChild("RedeemedCodes") if Leaderstats and RedeemedCodes then local Gems = Player:FindFirstChild("Gems") local XP = Player:FindFirstChild("XP") local RequiredXP = Player:FindFirstChild("RequiredXP") local Level = Player:FindFirstChild("Level") local Steps = Leaderstats:FindFirstChild("Steps") local Rebirths = Leaderstats:FindFirstChild("Rebirths") local Races = Leaderstats:FindFirstChild("Races") local Hoops = Leaderstats:FindFirstChild("Hoops") if Gems and XP and RequiredXP and Level and Steps and Rebirths and Races and Hoops then local Data = { Gems = Gems.Value, XP = XP.Value, RequiredXP = RequiredXP.Value, Level = Level.Value, Steps = Steps.Value, Rebirths = Rebirths.Value, Races = Races.Value, Hoops = Hoops.Value, RedeemedCodes = {} } for _, CodeInstance in ipairs(RedeemedCodes:GetChildren()) do if CodeInstance:IsA("StringValue") then table.insert(Data.RedeemedCodes, CodeInstance.Name) end end local Success, Error = pcall(function() DataStore:SetAsync(Key, Data) end) if not Success then warn("Failed To Save Data For", Player.Name, "Error:", Error) end end end end Players.PlayerAdded:Connect(OnPlayerJoin) Players.PlayerRemoving:Connect(OnPlayerLeave) game:BindToClose(function() for _, Player in pairs(Players:GetPlayers()) do OnPlayerLeave(Player) Player:Kick("The server has shutdown!") end end)
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