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-- rasvet-hub V2.0 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() -- Orange Theme local THEME = { Primary = Color3.fromRGB(255, 140, 0), Secondary = Color3.fromRGB(255, 165, 0), Dark = Color3.fromRGB(200, 100, 0), Light = Color3.fromRGB(255, 200, 100), Background = Color3.fromRGB(20, 20, 20), Header = Color3.fromRGB(30, 30, 30), Section = Color3.fromRGB(35, 35, 35) } -- Enhanced Module System local Modules = { Movement = { Fly = false, FlySpeed = 50, Noclip = false, InfiniteJump = false, SpeedHack = false, SpeedValue = 50, JumpPower = false, JumpValue = 100, KeyBinds = { SpeedHack = nil, Fly = nil, Noclip = nil, InfiniteJump = nil } }, Visuals = { PlayerESP = false, BoxESP = false, Tracers = false, HealthBar = false, Distance = true, Chams = false, XRay = false, NightVision = false, Fullbright = false, NoFog = false }, World = { NoBoundaries = false, FreezeTime = false, TimeValue = 12, GravityValue = 196 }, Utility = { AntiAFK = true, ChatSpam = false, AutoClicker = false, ClickSpeed = 20, AntiFling = false, KeyBinds = { AutoClicker = nil } }, Fun = { SpinBot = false, SpinBotSettings = { Speed = 30, Yaw = true, Pitch = false, Roll = false, YawSpeed = 5, PitchSpeed = 3, RollSpeed = 2, Randomize = false, Direction = 1 }, Desync = false, DesyncSettings = { MinRadius = 5, MaxRadius = 20, Height = 10, TeleportBack = true } } } -- ESP System Variables local ESPEnabled = false local ESPObjects = {} local BoxESPObjects = {} local TracerObjects = {} local HealthBarObjects = {} local ChamObjects = {} local ESPConnections = {} -- Desync System Variables local DesyncConnection local OriginalPosition local PhantomCharacter -- Anti-Fling System local AntiFlingConnection -- Protection System local function ProtectGUI(gui) if PROTECT_GUI then PROTECT_GUI(gui) elseif gethui then gui.Parent = gethui() elseif syn and syn.protect_gui then syn.protect_gui(gui) gui.Parent = game.CoreGui else gui.Parent = game.CoreGui end end -- Create Main UI local MainUI = Instance.new("ScreenGui") MainUI.Name = "RasvetHub" ProtectGUI(MainUI) -- Main Container local MainContainer = Instance.new("Frame") MainContainer.Size = UDim2.new(0, 450, 0, 600) MainContainer.Position = UDim2.new(0.5, -225, 0.5, -300) MainContainer.BackgroundColor3 = THEME.Background MainContainer.BorderSizePixel = 0 MainContainer.Parent = MainUI local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 12) MainCorner.Parent = MainContainer -- Header with Status local Header = Instance.new("Frame") Header.Size = UDim2.new(1, 0, 0, 50) Header.BackgroundColor3 = THEME.Header Header.BorderSizePixel = 0 Header.Parent = MainContainer local HeaderCorner = Instance.new("UICorner") HeaderCorner.CornerRadius = UDim.new(0, 12) HeaderCorner.Parent = Header local Logo = Instance.new("TextLabel") Logo.Size = UDim2.new(0.6, 0, 1, 0) Logo.Position = UDim2.new(0, 15, 0, 0) Logo.BackgroundTransparency = 1 Logo.Text = "rasvet-hub V2.0" Logo.TextColor3 = THEME.Primary Logo.TextSize = 18 Logo.Font = Enum.Font.GothamBlack Logo.TextXAlignment = Enum.TextXAlignment.Left Logo.Parent = Header -- Fixed Blinking Online Status (moved left) local StatusIndicator = Instance.new("Frame") StatusIndicator.Size = UDim2.new(0, 12, 0, 12) StatusIndicator.Position = UDim2.new(0.78, 0, 0.5, -6) StatusIndicator.BackgroundColor3 = Color3.fromRGB(0, 255, 0) StatusIndicator.BorderSizePixel = 0 StatusIndicator.Parent = Header local StatusCorner = Instance.new("UICorner") StatusCorner.CornerRadius = UDim.new(1, 0) StatusCorner.Parent = StatusIndicator local StatusLabel = Instance.new("TextLabel") StatusLabel.Size = UDim2.new(0, 50, 0, 20) StatusLabel.Position = UDim2.new(0.8, 0, 0.5, -10) StatusLabel.BackgroundTransparency = 1 StatusLabel.Text = "Online" StatusLabel.TextColor3 = Color3.fromRGB(0, 255, 0) StatusLabel.TextSize = 12 StatusLabel.Font = Enum.Font.GothamBold StatusLabel.Parent = Header -- Blinking animation spawn(function() while true do for i = 1, 0, -0.1 do StatusIndicator.BackgroundTransparency = i wait(0.1) end for i = 0, 1, 0.1 do StatusIndicator.BackgroundTransparency = i wait(0.1) end end end) local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(1, -35, 0.5, -15) CloseButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50) CloseButton.TextColor3 = THEME.Primary CloseButton.TextSize = 16 CloseButton.Font = Enum.Font.GothamBold CloseButton.Text = "×" CloseButton.Parent = Header local CloseCorner = Instance.new("UICorner") CloseCorner.CornerRadius = UDim.new(0, 6) CloseCorner.Parent = CloseButton -- Tab System local TabsContainer = Instance.new("Frame") TabsContainer.Size = UDim2.new(1, -20, 0, 35) TabsContainer.Position = UDim2.new(0, 10, 0, 55) TabsContainer.BackgroundTransparency = 1 TabsContainer.Parent = MainContainer local TabContent = Instance.new("Frame") TabContent.Size = UDim2.new(1, -20, 1, -100) TabContent.Position = UDim2.new(0, 10, 0, 95) TabContent.BackgroundTransparency = 1 TabContent.Parent = MainContainer local Tabs = {"Movement", "Visuals", "World", "Utility", "Fun"} local TabFrames = {} local TabButtons = {} for i, tabName in ipairs(Tabs) do local TabButton = Instance.new("TextButton") TabButton.Size = UDim2.new(0.19, 0, 1, 0) TabButton.Position = UDim2.new(0.2 * (i-1), 0, 0, 0) TabButton.BackgroundColor3 = i == 1 and THEME.Dark or Color3.fromRGB(45, 45, 45) TabButton.Text = tabName TabButton.TextColor3 = Color3.fromRGB(255, 255, 255) TabButton.TextSize = 13 TabButton.Font = Enum.Font.GothamBold TabButton.Parent = TabsContainer local TabCorner = Instance.new("UICorner") TabCorner.CornerRadius = UDim.new(0, 6) TabCorner.Parent = TabButton local TabFrame = Instance.new("ScrollingFrame") TabFrame.Size = UDim2.new(1, 0, 1, 0) TabFrame.BackgroundTransparency = 1 TabFrame.ScrollBarThickness = 4 TabFrame.ScrollBarImageColor3 = THEME.Primary TabFrame.Visible = i == 1 TabFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y TabFrame.Parent = TabContent local UIListLayout = Instance.new("UIListLayout") UIListLayout.Padding = UDim.new(0, 8) UIListLayout.Parent = TabFrame TabFrames[tabName] = TabFrame TabButtons[tabName] = TabButton TabButton.MouseButton1Click:Connect(function() for _, frame in pairs(TabFrames) do frame.Visible = false end TabFrame.Visible = true for _, btn in pairs(TabButtons) do btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end TabButton.BackgroundColor3 = THEME.Dark end) end -- UI Creation Functions local function CreateSection(title, parent) local Section = Instance.new("Frame") Section.Size = UDim2.new(1, 0, 0, 35) Section.BackgroundColor3 = THEME.Section Section.BorderSizePixel = 0 Section.Parent = parent local SectionCorner = Instance.new("UICorner") SectionCorner.CornerRadius = UDim.new(0, 6) SectionCorner.Parent = Section local SectionLabel = Instance.new("TextLabel") SectionLabel.Size = UDim2.new(1, -20, 1, 0) SectionLabel.Position = UDim2.new(0, 10, 0, 0) SectionLabel.BackgroundTransparency = 1 SectionLabel.Text = "✦ " .. title SectionLabel.TextColor3 = THEME.Primary SectionLabel.TextSize = 14 SectionLabel.Font = Enum.Font.GothamBold SectionLabel.TextXAlignment = Enum.TextXAlignment.Left SectionLabel.Parent = Section return Section end -- KeyBind System local KeyBindInputActive = false local CurrentKeyBindFrame = nil local CurrentKeyBindData = nil local function CreateKeyBind(parent, module, keyName) local KeyBindFrame = Instance.new("Frame") KeyBindFrame.Size = UDim2.new(0, 60, 0, 25) KeyBindFrame.Position = UDim2.new(1, -70, 0.5, -12.5) KeyBindFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) KeyBindFrame.BorderSizePixel = 0 KeyBindFrame.Parent = parent local KeyBindCorner = Instance.new("UICorner") KeyBindCorner.CornerRadius = UDim.new(0, 4) KeyBindCorner.Parent = KeyBindFrame local KeyBindButton = Instance.new("TextButton") KeyBindButton.Size = UDim2.new(1, 0, 1, 0) KeyBindButton.BackgroundTransparency = 1 KeyBindButton.Text = "[ ... ]" KeyBindButton.TextColor3 = THEME.Primary KeyBindButton.TextSize = 11 KeyBindButton.Font = Enum.Font.GothamBold KeyBindButton.Parent = KeyBindFrame -- KeyBind input handler KeyBindButton.MouseButton1Click:Connect(function() KeyBindInputActive = true CurrentKeyBindFrame = KeyBindFrame CurrentKeyBindData = {module = module, keyName = keyName} KeyBindButton.Text = "[ ? ]" end) return KeyBindFrame end local function CreateToggle(name, parent, default, callback, hasKeyBind, module, keyName) local ToggleFrame = Instance.new("Frame") ToggleFrame.Size = UDim2.new(1, 0, 0, 30) ToggleFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) ToggleFrame.BorderSizePixel = 0 ToggleFrame.Parent = parent local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 6) ToggleCorner.Parent = ToggleFrame local ToggleLabel = Instance.new("TextLabel") ToggleLabel.Size = UDim2.new(hasKeyBind and 0.6 or 0.7, 0, 1, 0) ToggleLabel.Position = UDim2.new(0, 10, 0, 0) ToggleLabel.BackgroundTransparency = 1 ToggleLabel.Text = name ToggleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) ToggleLabel.TextSize = 13 ToggleLabel.TextXAlignment = Enum.TextXAlignment.Left ToggleLabel.Font = Enum.Font.Gotham ToggleLabel.Parent = ToggleFrame local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(0, 40, 0, 20) ToggleButton.Position = UDim2.new(hasKeyBind and 0.75 or 1, hasKeyBind and -105 or -45, 0.5, -10) ToggleButton.BackgroundColor3 = default and THEME.Primary or Color3.fromRGB(60, 60, 60) ToggleButton.Text = "" ToggleButton.Parent = ToggleFrame local ToggleCorner2 = Instance.new("UICorner") ToggleCorner2.CornerRadius = UDim.new(0, 10) ToggleCorner2.Parent = ToggleButton local ToggleValue = default ToggleButton.MouseButton1Click:Connect(function() ToggleValue = not ToggleValue ToggleButton.BackgroundColor3 = ToggleValue and THEME.Primary or Color3.fromRGB(60, 60, 60) if callback then callback(ToggleValue) end end) -- Add KeyBind if needed if hasKeyBind and module and keyName then CreateKeyBind(ToggleFrame, module, keyName) end return ToggleFrame end -- Global KeyBind input handler UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if KeyBindInputActive and CurrentKeyBindFrame and input.UserInputType == Enum.UserInputType.Keyboard then local key = input.KeyCode.Name local keyButton = CurrentKeyBindFrame:FindFirstChildOfClass("TextButton") if keyButton then keyButton.Text = "["..key.."]" -- Update the keybind in modules if CurrentKeyBindData then CurrentKeyBindData.module.KeyBinds[CurrentKeyBindData.keyName] = key end end KeyBindInputActive = false CurrentKeyBindFrame = nil CurrentKeyBindData = nil return end -- Handle keybind activation if input.UserInputType == Enum.UserInputType.Keyboard then local key = input.KeyCode.Name -- Check all keybinds and toggle corresponding functions for categoryName, category in pairs(Modules) do if category.KeyBinds then for funcName, bindKey in pairs(category.KeyBinds) do if bindKey == key then -- Toggle the function category[funcName] = not category[funcName] -- Execute corresponding function if categoryName == "Movement" then if funcName == "SpeedHack" then if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = category.SpeedHack and category.SpeedValue or 16 end end elseif funcName == "Fly" then if category.Fly then EnableFly() else DisableFly() end elseif funcName == "Noclip" then if category.Noclip then EnableNoclip() else DisableNoclip() end elseif funcName == "InfiniteJump" then -- InfiniteJump handled separately end elseif categoryName == "Utility" then if funcName == "AutoClicker" then if category.AutoClicker then EnableAutoClicker() else DisableAutoClicker() end end elseif categoryName == "Fun" then if funcName == "SpinBot" then if category.SpinBot then EnableSpinBot() else DisableSpinBot() end end end end end end end end end) local function CreateSlider(name, parent, min, max, default, callback) local SliderFrame = Instance.new("Frame") SliderFrame.Size = UDim2.new(1, 0, 0, 50) SliderFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) SliderFrame.BorderSizePixel = 0 SliderFrame.Parent = parent local SliderCorner = Instance.new("UICorner") SliderCorner.CornerRadius = UDim.new(0, 6) SliderCorner.Parent = SliderFrame local SliderLabel = Instance.new("TextLabel") SliderLabel.Size = UDim2.new(1, -20, 0, 20) SliderLabel.Position = UDim2.new(0, 10, 0, 5) SliderLabel.BackgroundTransparency = 1 SliderLabel.Text = name .. ": " .. default SliderLabel.TextColor3 = Color3.fromRGB(255, 255, 255) SliderLabel.TextSize = 12 SliderLabel.TextXAlignment = Enum.TextXAlignment.Left SliderLabel.Font = Enum.Font.Gotham SliderLabel.Parent = SliderFrame local SliderBar = Instance.new("Frame") SliderBar.Size = UDim2.new(1, -20, 0, 4) SliderBar.Position = UDim2.new(0, 10, 0, 32) SliderBar.BackgroundColor3 = Color3.fromRGB(60, 60, 60) SliderBar.BorderSizePixel = 0 SliderBar.Parent = SliderFrame local SliderBarCorner = Instance.new("UICorner") SliderBarCorner.CornerRadius = UDim.new(0, 2) SliderBarCorner.Parent = SliderBar local SliderFill = Instance.new("Frame") SliderFill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) SliderFill.BackgroundColor3 = THEME.Primary SliderFill.BorderSizePixel = 0 SliderFill.Parent = SliderBar local SliderFillCorner = Instance.new("UICorner") SliderFillCorner.CornerRadius = UDim.new(0, 2) SliderFillCorner.Parent = SliderFill local dragging = false local currentValue = default local function updateSlider(input) local mousePos = input.Position local sliderPos = SliderBar.AbsolutePosition local sliderSize = SliderBar.AbsoluteSize local relativeX = math.clamp((mousePos.X - sliderPos.X) / sliderSize.X, 0, 1) currentValue = math.floor(min + relativeX * (max - min)) SliderLabel.Text = name .. ": " .. currentValue SliderFill.Size = UDim2.new(relativeX, 0, 1, 0) if callback then callback(currentValue) end end SliderBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true updateSlider(input) end end) SliderBar.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then updateSlider(input) end end) return SliderFrame end -- Create All Functions local movementTab = TabFrames["Movement"] local visualsTab = TabFrames["Visuals"] local worldTab = TabFrames["World"] local utilityTab = TabFrames["Utility"] local funTab = TabFrames["Fun"] -- Movement Functions with KeyBinds CreateSection("Movement", movementTab) CreateToggle("Speed Hack", movementTab, false, function(value) Modules.Movement.SpeedHack = value if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = value and Modules.Movement.SpeedValue or 16 end end end, true, Modules.Movement, "SpeedHack") CreateSlider("Speed Value", movementTab, 16, 200, 50, function(value) Modules.Movement.SpeedValue = value if Modules.Movement.SpeedHack and LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = value end end end) CreateToggle("Fly Mode", movementTab, false, function(value) Modules.Movement.Fly = value if value then EnableFly() else DisableFly() end end, true, Modules.Movement, "Fly") CreateSlider("Fly Speed", movementTab, 10, 200, 50, function(value) Modules.Movement.FlySpeed = value end) CreateToggle("Noclip", movementTab, false, function(value) Modules.Movement.Noclip = value if value then EnableNoclip() else DisableNoclip() end end, true, Modules.Movement, "Noclip") CreateToggle("Infinite Jump", movementTab, false, function(value) Modules.Movement.InfiniteJump = value end, true, Modules.Movement, "InfiniteJump") -- FIXED Visuals Functions CreateSection("Player ESP", visualsTab) CreateToggle("Player ESP", visualsTab, false, function(value) Modules.Visuals.PlayerESP = value if value then EnablePlayerESP() else DisablePlayerESP() end end) CreateToggle("Box ESP", visualsTab, false, function(value) Modules.Visuals.BoxESP = value if value then EnableBoxESP() else DisableBoxESP() end end) CreateToggle("Tracers", visualsTab, false, function(value) Modules.Visuals.Tracers = value if value then EnableTracers() else DisableTracers() end end) CreateToggle("Health Bar", visualsTab, false, function(value) Modules.Visuals.HealthBar = value if value then EnableHealthBar() else DisableHealthBar() end end) CreateToggle("Chams", visualsTab, false, function(value) Modules.Visuals.Chams = value if value then EnableChams() else DisableChams() end end) CreateSection("World Visuals", visualsTab) CreateToggle("X-Ray", visualsTab, false, function(value) Modules.Visuals.XRay = value if value then EnableXRay() else DisableXRay() end end) CreateToggle("Night Vision", visualsTab, false, function(value) Modules.Visuals.NightVision = value if value then EnableNightVision() else DisableNightVision() end end) CreateToggle("Fullbright", visualsTab, false, function(value) Modules.Visuals.Fullbright = value if value then EnableFullbright() else DisableFullbright() end end) CreateToggle("No Fog", visualsTab, false, function(value) Modules.Visuals.NoFog = value if value then Lighting.FogEnd = 100000 else Lighting.FogEnd = 1000 end end) CreateSlider("FOV Changer", visualsTab, 70, 120, 80, function(value) if Camera then Camera.FieldOfView = value end end) -- World Functions CreateSection("Environment", worldTab) CreateSlider("Time of Day", worldTab, 0, 24, 12, function(value) Modules.World.TimeValue = value if not Modules.World.FreezeTime then Lighting.ClockTime = value end end) CreateToggle("Freeze Time", worldTab, false, function(value) Modules.World.FreezeTime = value if value then Lighting.ClockTime = Modules.World.TimeValue end end) CreateSlider("Gravity", worldTab, 0, 500, 196, function(value) Modules.World.GravityValue = value workspace.Gravity = value end) CreateToggle("No Boundaries", worldTab, false, function(value) Modules.World.NoBoundaries = value end) -- Utility Functions CreateSection("Utility", utilityTab) CreateToggle("Anti-AFK", utilityTab, true, function(value) Modules.Utility.AntiAFK = value end) CreateToggle("Chat Spam", utilityTab, false, function(value) Modules.Utility.ChatSpam = value if value then EnableChatSpam() else DisableChatSpam() end end) CreateToggle("Auto Clicker", utilityTab, false, function(value) Modules.Utility.AutoClicker = value if value then EnableAutoClicker() else DisableAutoClicker() end end, true, Modules.Utility, "AutoClicker") CreateToggle("Anti-Fling", utilityTab, false, function(value) Modules.Utility.AntiFling = value if value then EnableAntiFling() else DisableAntiFling() end end) CreateSlider("Click Speed", utilityTab, 1, 100, 20, function(value) Modules.Utility.ClickSpeed = value end) -- IMPROVED Fun Functions - Only SpinBot and Desync CreateSection("Spin Bot", funTab) CreateToggle("Spin Bot", funTab, false, function(value) Modules.Fun.SpinBot = value if value then EnableSpinBot() else DisableSpinBot() end end, true, Modules.Fun, "SpinBot") CreateSlider("Spin Speed", funTab, 1, 100, 30, function(value) Modules.Fun.SpinBotSettings.Speed = value end) CreateToggle("Yaw Rotation", funTab, true, function(value) Modules.Fun.SpinBotSettings.Yaw = value end) CreateToggle("Pitch Rotation", funTab, false, function(value) Modules.Fun.SpinBotSettings.Pitch = value end) CreateToggle("Roll Rotation", funTab, false, function(value) Modules.Fun.SpinBotSettings.Roll = value end) CreateSlider("Yaw Speed", funTab, 1, 20, 5, function(value) Modules.Fun.SpinBotSettings.YawSpeed = value end) CreateSlider("Pitch Speed", funTab, 1, 20, 3, function(value) Modules.Fun.SpinBotSettings.PitchSpeed = value end) CreateSlider("Roll Speed", funTab, 1, 20, 2, function(value) Modules.Fun.SpinBotSettings.RollSpeed = value end) CreateToggle("Randomize Spin", funTab, false, function(value) Modules.Fun.SpinBotSettings.Randomize = value end) CreateToggle("Clockwise", funTab, true, function(value) Modules.Fun.SpinBotSettings.Direction = value and 1 or -1 end) CreateSection("Desync", funTab) CreateToggle("Desync", funTab, false, function(value) Modules.Fun.Desync = value if value then EnableDesync() else DisableDesync() end end) CreateSlider("Min Radius", funTab, 1, 50, 5, function(value) Modules.Fun.DesyncSettings.MinRadius = value end) CreateSlider("Max Radius", funTab, 5, 100, 20, function(value) Modules.Fun.DesyncSettings.MaxRadius = value end) CreateSlider("Height", funTab, 0, 50, 10, function(value) Modules.Fun.DesyncSettings.Height = value end) CreateToggle("Auto Return", funTab, true, function(value) Modules.Fun.DesyncSettings.TeleportBack = value end) -- COMPLETELY REWORKED ESP SYSTEM function EnablePlayerESP() ESPEnabled = true local function createESPForPlayer(player) if player == LocalPlayer then return end local function setupCharacter(character) if not character or not ESPEnabled then return end -- Wait for character to load local humanoidRootPart = character:WaitForChild("HumanoidRootPart", 2) local head = character:WaitForChild("Head", 2) local humanoid = character:WaitForChild("Humanoid", 2) if not humanoidRootPart or not head then return end -- Create Name ESP if Modules.Visuals.PlayerESP then CreateNameESP(character, player) end -- Create Box ESP if Modules.Visuals.BoxESP then CreateBoxESP(character, player) end -- Create Tracers if Modules.Visuals.Tracers then CreateTracer(character, player) end -- Create Health Bar if Modules.Visuals.HealthBar then CreateHealthBar(character, player) end -- Create Chams if Modules.Visuals.Chams then CreateChams(character, player) end end -- Setup current character if player.Character then setupCharacter(player.Character) end -- Track character changes if not ESPConnections[player] then ESPConnections[player] = player.CharacterAdded:Connect(function(character) if ESPEnabled then setupCharacter(character) end end) end end -- Clear existing ESP DisablePlayerESP() ESPEnabled = true -- Create ESP for all players for _, player in pairs(Players:GetPlayers()) do createESPForPlayer(player) end -- Track new players ESPConnections.PlayerAdded = Players.PlayerAdded:Connect(function(player) createESPForPlayer(player) end) -- Track when players leave ESPConnections.PlayerRemoving = Players.PlayerRemoving:Connect(function(player) if ESPConnections[player] then ESPConnections[player]:Disconnect() ESPConnections[player] = nil end end) end function DisablePlayerESP() ESPEnabled = false -- Clear all ESP objects for _, obj in pairs(ESPObjects) do if obj and obj.Parent then obj:Destroy() end end for _, obj in pairs(BoxESPObjects) do if obj and obj.Parent then obj:Destroy() end end for _, obj in pairs(TracerObjects) do if obj and obj.Parent then obj:Destroy() end end for _, obj in pairs(HealthBarObjects) do if obj and obj.Parent then obj:Destroy() end end for _, obj in pairs(ChamObjects) do if obj and obj.Parent then obj:Destroy() end end ESPObjects = {} BoxESPObjects = {} TracerObjects = {} HealthBarObjects = {} ChamObjects = {} -- Disconnect all ESP connections for _, conn in pairs(ESPConnections) do if conn then conn:Disconnect() end end ESPConnections = {} end -- IMPROVED ESP CREATION FUNCTIONS function CreateNameESP(character, player) if not ESPEnabled then return end local head = character:WaitForChild("Head", 2) if not head then return end local billboard = Instance.new("BillboardGui") billboard.Name = "NameESP_" .. player.Name billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.Adornee = head billboard.Parent = head local espText = Instance.new("TextLabel") espText.Size = UDim2.new(1, 0, 1, 0) espText.BackgroundTransparency = 1 espText.Text = player.DisplayName .. " [" .. player.Name .. "] ~ 0m" espText.TextColor3 = THEME.Primary espText.TextSize = 14 espText.Font = Enum.Font.GothamBold espText.TextStrokeTransparency = 0.5 espText.Parent = billboard table.insert(ESPObjects, billboard) -- Distance update coroutine.wrap(function() while ESPEnabled and billboard and billboard.Parent do if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude espText.Text = player.DisplayName .. " [" .. player.Name .. "] ~ " .. math.floor(distance) .. "m" end wait(0.1) end end)() end function CreateBoxESP(character, player) if not ESPEnabled then return end local humanoidRootPart = character:WaitForChild("HumanoidRootPart", 2) if not humanoidRootPart then return end local box = Instance.new("BoxHandleAdornment") box.Name = "BoxESP_" .. player.Name box.Size = Vector3.new(4, 6, 1) box.Color3 = THEME.Primary box.Transparency = 0.7 box.AlwaysOnTop = true box.Adornee = humanoidRootPart box.ZIndex = 1 box.Parent = humanoidRootPart table.insert(BoxESPObjects, box) end function CreateTracer(character, player) if not ESPEnabled then return end local humanoidRootPart = character:WaitForChild("HumanoidRootPart", 2) if not humanoidRootPart then return end local tracer = Drawing.new("Line") tracer.Visible = false tracer.Color = THEME.Primary tracer.Thickness = 1 tracer.Transparency = 0.7 table.insert(TracerObjects, tracer) coroutine.wrap(function() while ESPEnabled and tracer do if humanoidRootPart and humanoidRootPart.Parent and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local localRoot = LocalPlayer.Character.HumanoidRootPart local screenPoint, onScreen = Camera:WorldToViewportPoint(humanoidRootPart.Position) local localScreenPoint = Camera:WorldToViewportPoint(localRoot.Position) if onScreen then tracer.From = Vector2.new(localScreenPoint.X, localScreenPoint.Y) tracer.To = Vector2.new(screenPoint.X, screenPoint.Y) tracer.Visible = true else tracer.Visible = false end else tracer.Visible = false end wait() end if tracer then tracer:Remove() end end)() end function CreateHealthBar(character, player) if not ESPEnabled then return end local head = character:WaitForChild("Head", 2) local humanoid = character:WaitForChild("Humanoid", 2) if not head or not humanoid then return end local healthBar = Instance.new("BillboardGui") healthBar.Name = "HealthBar_" .. player.Name healthBar.Size = UDim2.new(2, 0, 0.2, 0) healthBar.StudsOffset = Vector3.new(0, 3.5, 0) healthBar.AlwaysOnTop = true healthBar.Adornee = head healthBar.Parent = head local background = Instance.new("Frame") background.Size = UDim2.new(1, 0, 1, 0) background.BackgroundColor3 = Color3.new(0, 0, 0) background.BorderSizePixel = 1 background.BorderColor3 = Color3.new(1, 1, 1) background.Parent = healthBar local healthFill = Instance.new("Frame") healthFill.Size = UDim2.new(humanoid.Health / humanoid.MaxHealth, 0, 1, 0) healthFill.BackgroundColor3 = Color3.new(0, 1, 0) healthFill.BorderSizePixel = 0 healthFill.Parent = background table.insert(HealthBarObjects, healthBar) -- Health update connection local healthConnection healthConnection = humanoid.HealthChanged:Connect(function() if healthFill and healthFill.Parent then healthFill.Size = UDim2.new(humanoid.Health / humanoid.MaxHealth, 0, 1, 0) healthFill.BackgroundColor3 = Color3.new(1 - humanoid.Health / humanoid.MaxHealth, humanoid.Health / humanoid.MaxHealth, 0) else healthConnection:Disconnect() end end) end function CreateChams(character, player) if not ESPEnabled then return end for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Transparency < 1 then local highlight = Instance.new("Highlight") highlight.Name = "Cham_" .. player.Name highlight.FillColor = THEME.Primary highlight.FillTransparency = 0.7 highlight.OutlineColor = THEME.Secondary highlight.OutlineTransparency = 0 highlight.Adornee = part highlight.Parent = part table.insert(ChamObjects, highlight) end end end -- ANTI-FLING SYSTEM function EnableAntiFling() if AntiFlingConnection then AntiFlingConnection:Disconnect() end AntiFlingConnection = RunService.Heartbeat:Connect(function() if not Modules.Utility.AntiFling or not LocalPlayer.Character then return end local root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not root then return end -- Detect high velocity (fling detection) local velocity = root.Velocity local speed = velocity.Magnitude -- If velocity is too high, counter it if speed > 100 then -- Apply opposite force to counter fling local antiVelocity = -velocity.Unit * math.min(speed, 150) -- Create anti-velocity force local bodyVelocity = root:FindFirstChild("AntiFlingVelocity") or Instance.new("BodyVelocity") bodyVelocity.Name = "AntiFlingVelocity" bodyVelocity.Velocity = antiVelocity bodyVelocity.MaxForce = Vector3.new(40000, 40000, 40000) bodyVelocity.P = 1250 bodyVelocity.Parent = root -- Also anchor the character briefly root.Anchored = true wait(0.05) if root then root.Anchored = false end else -- Remove anti-velocity when not needed local bodyVelocity = root:FindFirstChild("AntiFlingVelocity") if bodyVelocity then bodyVelocity:Destroy() end end end) end function DisableAntiFling() if AntiFlingConnection then AntiFlingConnection:Disconnect() AntiFlingConnection = nil end -- Clean up anti-fling objects if LocalPlayer.Character then local root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if root then root.Anchored = false local bodyVelocity = root:FindFirstChild("AntiFlingVelocity") if bodyVelocity then bodyVelocity:Destroy() end end end end -- ADVANCED SPIN BOT SYSTEM local SpinBotConnection function EnableSpinBot() if SpinBotConnection then SpinBotConnection:Disconnect() end SpinBotConnection = RunService.Heartbeat:Connect(function() if not Modules.Fun.SpinBot or not LocalPlayer.Character then return end local root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not root then return end local settings = Modules.Fun.SpinBotSettings local rotation = CFrame.new() -- Calculate rotation based on enabled axes if settings.Yaw then local yawRotation = CFrame.Angles(0, math.rad(settings.YawSpeed * settings.Speed * settings.Direction), 0) rotation = rotation * yawRotation end if settings.Pitch then local pitchRotation = CFrame.Angles(math.rad(settings.PitchSpeed * settings.Speed * settings.Direction), 0, 0) rotation = rotation * pitchRotation end if settings.Roll then local rollRotation = CFrame.Angles(0, 0, math.rad(settings.RollSpeed * settings.Speed * settings.Direction)) rotation = rotation * rollRotation end -- Apply randomization if enabled if settings.Randomize then local randomFactor = math.random(80, 120) / 100 rotation = rotation * CFrame.Angles( math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)) ) end root.CFrame = root.CFrame * rotation end) end function DisableSpinBot() if SpinBotConnection then SpinBotConnection:Disconnect() SpinBotConnection = nil end end -- IMPROVED DESYNC SYSTEM WITH PHANTOM CHARACTER function CreatePhantomCharacter(position) if PhantomCharacter then PhantomCharacter:Destroy() end local phantom = Instance.new("Model") phantom.Name = "PhantomCharacter" -- Create invisible parts for phantom local head = Instance.new("Part") head.Name = "Head" head.Size = Vector3.new(2, 1, 1) head.Transparency = 1 head.CanCollide = false head.Anchored = true head.Position = position + Vector3.new(0, 1.5, 0) head.Parent = phantom local torso = Instance.new("Part") torso.Name = "Torso" torso.Size = Vector3.new(2, 2, 1) torso.Transparency = 1 torso.CanCollide = false torso.Anchored = true torso.Position = position torso.Parent = phantom local humanoid = Instance.new("Humanoid") humanoid.Parent = phantom phantom.PrimaryPart = torso phantom.Parent = workspace return phantom end function EnableDesync() if DesyncConnection then DesyncConnection:Disconnect() end local character = LocalPlayer.Character if not character then return end local root = character:FindFirstChild("HumanoidRootPart") if not root then return end OriginalPosition = root.Position -- Create phantom character at camera position PhantomCharacter = CreatePhantomCharacter(Camera.CFrame.Position) -- Store original camera subject local originalCameraSubject = Camera.CameraSubject -- Switch camera to phantom Camera.CameraSubject = PhantomCharacter.Humanoid local settings = Modules.Fun.DesyncSettings DesyncConnection = RunService.Heartbeat:Connect(function() if not Modules.Fun.Desync or not character or not root then return end -- Calculate random position within radius including height local radius = math.random(settings.MinRadius, settings.MaxRadius) local angle = math.random() * 2 * math.pi local height = math.random(-settings.Height, settings.Height) local offset = Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) -- Teleport real character root.CFrame = CFrame.new(OriginalPosition + offset) -- Update phantom position to stay at camera position if PhantomCharacter and PhantomCharacter.PrimaryPart then PhantomCharacter:SetPrimaryPartCFrame(CFrame.new(Camera.CFrame.Position)) end -- Auto return if enabled if settings.TeleportBack then wait(0.1) if Modules.Fun.Desync then root.CFrame = CFrame.new(OriginalPosition) end end end) end function DisableDesync() if DesyncConnection then DesyncConnection:Disconnect() DesyncConnection = nil end -- Return to original position if LocalPlayer.Character then local root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if root and OriginalPosition then root.CFrame = CFrame.new(OriginalPosition) end end -- Remove phantom and restore camera if PhantomCharacter then PhantomCharacter:Destroy() PhantomCharacter = nil end -- Restore original camera subject if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then Camera.CameraSubject = LocalPlayer.Character.Humanoid end end -- Other essential systems (Fly, Noclip, etc.) local flyConnection local bodyGyro, bodyVelocity function EnableFly() local character = LocalPlayer.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local root = character.HumanoidRootPart bodyGyro = Instance.new("BodyGyro") bodyGyro.P = 10000 bodyGyro.D = 1000 bodyGyro.MaxTorque = Vector3.new(40000, 40000, 40000) bodyGyro.CFrame = root.CFrame bodyGyro.Parent = root bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.MaxForce = Vector3.new(40000, 40000, 40000) bodyVelocity.Parent = root character.Humanoid.PlatformStand = true flyConnection = RunService.Heartbeat:Connect(function() if not Modules.Movement.Fly or not character or not root then return end local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit * Modules.Movement.FlySpeed end bodyVelocity.Velocity = moveDirection bodyGyro.CFrame = CFrame.new(root.Position, root.Position + Camera.CFrame.LookVector) end) end function DisableFly() if flyConnection then flyConnection:Disconnect() flyConnection = nil end local character = LocalPlayer.Character if character then character.Humanoid.PlatformStand = false if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end end end function EnableNoclip() spawn(function() while Modules.Movement.Noclip and LocalPlayer.Character do for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end wait(0.1) end end) end function DisableNoclip() if LocalPlayer.Character then for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end function EnableXRay() for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Transparency < 1 then part.LocalTransparencyModifier = 0.5 end end end function DisableXRay() for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") then part.LocalTransparencyModifier = 0 end end end function EnableNightVision() Lighting.Ambient = Color3.new(1, 1, 1) Lighting.Brightness = 2 Lighting.OutdoorAmbient = Color3.new(1, 1, 1) end function DisableNightVision() Lighting.Ambient = Color3.new(0.5, 0.5, 0.5) Lighting.Brightness = 1 Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) end function EnableFullbright() Lighting.GlobalShadows = false end function DisableFullbright() Lighting.GlobalShadows = true end function EnableChatSpam() spawn(function() while Modules.Utility.ChatSpam do local success = pcall(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("rasvet-hub V2.0 User!", "All") end) wait(3) end end) end function EnableAutoClicker() spawn(function() while Modules.Utility.AutoClicker do mouse1click() wait(1/Modules.Utility.ClickSpeed) end end) end -- Infinite Jump UserInputService.JumpRequest:Connect(function() if Modules.Movement.InfiniteJump and LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) -- Anti-AFK if Modules.Utility.AntiAFK then game:GetService("Players").LocalPlayer.Idled:Connect(function() game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end -- UI Interactions CloseButton.MouseButton1Click:Connect(function() MainUI:Destroy() end) -- Drag System local dragging = false local dragStart, startPos Header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = MainContainer.Position end end) Header.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainContainer.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) -- Mobile Support if UserInputService.TouchEnabled then MainContainer.Size = UDim2.new(0, 380, 0, 550) MainContainer.Position = UDim2.new(0.5, -190, 0.5, -275) end print("🎯 rasvet-hub V2.0 Loaded Successfully!") print("🟢 Status: Online") print("🔧 Fixed: Player ESP now working properly") print("🛡️ Added: Anti-Fling protection system") print("📊 ESP Format: NickName [OriginalName] ~ distance") print("⚡ All systems operational")
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)