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local p = game:GetService("Players").LocalPlayer local r = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") local Folder = p:WaitForChild("PlayerGui") local Settings = Folder:WaitForChild("Settings") local SV = Settings:WaitForChild("SeamlessRetry") local Max = 2 -- Set your seamless game limit local Count = 0 -- Don't change local Busy = false -- Don't change local function notify(title, text) pcall(function() StarterGui:SetCore("SendNotification", { Title = title; Text = text; Duration = 3; }) end) end local function setSeamlessRetry(state) r.Remotes.SetSettings:InvokeServer("SeamlessRetry") SV.Value = state end if not SV.Value then setSeamlessRetry(true) notify("Seamless Retry", "Enabled") end local function watchEndUI(c) if Busy then return end Busy = true Count += 1 notify("Match Finished", "Game Count: " .. Count) c.AncestryChanged:Wait() Busy = false if Count >= Max then notify("Timer", "Waiting 10s before restart") setSeamlessRetry(false) repeat task.wait() until SV.Value == false task.wait(10) r.Remotes.RestartMatch:FireServer() Count = 0 notify("Restarting...", "Waiting For The Next Loadings.") end end Folder.ChildAdded:Connect(function(c) if c.Name == "EndGameUI" then watchEndUI(c) end end) notify("Seamless Retry", "This Will Auto-Restart At Your Max Seamless Limits")
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everlasting (like CCCP)