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--[[ Obby But You’re On a Bike: Auto-Complete GUI Original (non-GUI): https://pastebin.com/W1YPeqEU by darraghd493 ]] local function loadLibrary(url) local success, result = pcall(function() return loadstring(game:HttpGet(url))() end) if success then return result else error("Failed to load library from " .. url .. ": " .. tostring(result)) end end getgenv().OBYOAB_Settings = { -- Lazy solution for settings storage AUTO_COMPLETE = false, AUTO_RESET = false, AUTO_RESET_DELAY = 30, AUTO_RESET_DELAY_RANDOMISATION = 5, } --#region UI local Rayfield = loadLibrary("https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source.lua") local Window = Rayfield:CreateWindow({ Name = "Obby But You’re On a Bike", LoadingTitle = "Obby But You’re On a Bike", LoadingSubtitle = "by dd493", ConfigurationSaving = { Enabled = false, }, KeySystem = false, }) local AutoFarmTab = Window:CreateTab("Auto-Farm", "gamepad") AutoFarmTab:CreateSection("Auto-Complete") AutoFarmTab:CreateToggle({ Name = "Active", CurrentValue = getgenv().OBYOAB_Settings.AUTO_COMPLETE, Flag = "AutoCompleteActive", Callback = function(value) getgenv().OBYOAB_Settings.AUTO_COMPLETE = value end, }) AutoFarmTab:CreateSection("Auto-Reset (for Worlds/Normal)") AutoFarmTab:CreateToggle({ Name = "Active", CurrentValue = getgenv().OBYOAB_Settings.AUTO_RESET, Flag = "AutoResetActive", Callback = function(value) getgenv().OBYOAB_Settings.AUTO_RESET = value end, }) AutoFarmTab:CreateSlider({ Name = "Delay (seconds)", Range = {0, 120}, Increment = 1, Suffix = "seconds", CurrentValue = getgenv().OBYOAB_Settings.AUTO_RESET_DELAY, Flag = "AutoResetDelay", Callback = function(value) getgenv().OBYOAB_Settings.AUTO_RESET_DELAY = value end, }) AutoFarmTab:CreateSlider({ Name = "Delay Randomisation (seconds)", Range = {0, 30}, Increment = 1, Suffix = "seconds", CurrentValue = getgenv().OBYOAB_Settings.AUTO_RESET_DELAY_RANDOMISATION, Flag = "AutoResetDelayRandomisation", Callback = function(value) getgenv().OBYOAB_Settings.AUTO_RESET_DELAY_RANDOMISATION = value end, }) --#endregion --#region Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RemoteEvents = ReplicatedStorage:WaitForChild("RemoteEvents") local NotificationRemote = RemoteEvents:FindFirstChild("Notification") local ReportResetRemote = RemoteEvents:FindFirstChild("ReportReset") for _, connection in getconnections(NotificationRemote.OnClientEvent) do local old; old = hookfunction(connection.Function, function(text, ...) -- does text contain "beat"? if string.find(string.lower(text), "beat") and getgenv().OBYOAB_Settings.AUTO_RESET then if getgenv().OBYOAB_Settings.AUTO_COMPLETE and getgenv().OBYOAB_Settings.AUTO_RESET then task.delay(getgenv().OBYOAB_Settings.AUTO_RESET_DELAY + math.random(0, getgenv().OBYOAB_Settings.AUTO_RESET_DELAY_RANDOMISATION), function() ReportResetRemote:FireServer() end) end return end return old(text, ...) end) end while task.wait() do if not getgenv().OBYOAB_Settings.AUTO_COMPLETE then continue end local checkpoints = Workspace:WaitForChild("WorldMap"):WaitForChild("Checkpoints") local endCheckpoint = checkpoints[#checkpoints:GetChildren()] -- be safe, this is an autofarm after all xD local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") repeat RunService.Heartbeat:Wait() until endCheckpoint:FindFirstChild("Hitbox") repeat RunService.Heartbeat:Wait() until endCheckpoint.Hitbox:FindFirstChild("TouchInterest") firetouchinterest(endCheckpoint.Hitbox, humanoidRootPart, true) firetouchinterest(endCheckpoint.Hitbox, humanoidRootPart, false) RunService.Heartbeat:Wait() end --#endregion
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