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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttackState : PlayerState { public PlayerAttackState(Player player) : base(player) { } public override void Enter() { base.Enter(); anim.SetBool("isAttacking", true); rb.linearVelocity = new Vector2(0f, rb.linearVelocity.y); } public override void AttackAnimationFinished() { if (Math.Abs(MoveInput.x) > 0.1f) player.ChangeState(player.moveState); else player.ChangeState(player.idleState); } public override void Exit() { base.Exit(); anim.SetBool("isAttacking", false); } }
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