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Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\IH_FH_Meshes\Architecture\Buildings\Townies\Brickworks\IH_FH_Bld03FrontSidingComThin04.nif 0 NiNode\Children\Children #14: Removed a null link 0 NiNode\Children\Children #6: Removed a null link 0 NiNode\Children\Children #4: Removed a null link 0 NiNode\Children\Children #0: Removed a null link 22 NiNode\Children\Children #0: Removed a null link 3 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\ClothAwningTan01.BGSM" to "Materials\Architecture\Buildings\ClothAwningTan01.BGSM" 5 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\RoofAshphaltDecal01.BGSM" to "Materials\Architecture\Buildings\RoofAshphaltDecal01.BGSM" 7 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "Materials\Architecture\Buildings\WoodSidingGrey01.BGSM" 12 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BuildingFoundation01.BGSM" to "Materials\Architecture\Buildings\BuildingFoundation01.BGSM" 19 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "Materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 21 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodPlywood01.BGSM" to "Materials\Architecture\Buildings\WoodPlywood01.BGSM" 25 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 27 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 29 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "Materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 31 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodSidingGreyDamDecal01.BGSM" to "Materials\Architecture\Buildings\WoodSidingGreyDamDecal01.BGSM" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\GlassWindows01.BGSM" to "materials\Architecture\Buildings\GlassWindows01.BGSM" 35 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WallpaperSheet01.BGSM" to "Materials\Architecture\Buildings\WallpaperSheet01.BGSM" 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 29 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\Architecture\Buildings\HouseKit\IH_AUR_Repaired_HouseKGrndFrameA04.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000038.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Shelving/GenericShelving_d.dds" to "textures/SetDressing/Shelving/GenericShelving_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Shelving/GenericShelving_n.dds" to "textures/SetDressing/Shelving/GenericShelving_n.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Shelving/GenericShelving_s.dds" to "textures/SetDressing/Shelving/GenericShelving_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\IH_FH_Meshes\Architecture\Buildings\Townies\IH_FH_Bld01FreeSidingRes01_a.nif 0 NiNode\Children\Children #1: Removed a null link 36 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000023.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BookStacks/BookStacks01_d.dds" to "textures/Props/BookStacks/BookStacks01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BookStacks/BookStacks01_n.dds" to "textures/Props/BookStacks/BookStacks01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BookStacks/BookStacks01_s.dds" to "textures/Props/BookStacks/BookStacks01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/WoodFederalistFurniture01_d.dds" to "textures/SetDressing/WoodFederalistFurniture01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/WoodFederalistFurniture01_n.dds" to "textures/SetDressing/WoodFederalistFurniture01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/WoodFederalistFurniture01_s.dds" to "textures/SetDressing/WoodFederalistFurniture01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\Interiors\misc\SuitcaseShelves.nif 136 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" to "materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" 141 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" to "materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" 146 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" to "materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" 151 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" to "materials\Architecture\DiamondCity\DiamondCityWood01.BGSM" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\IH_FH_Meshes\Architecture\Buildings\Townies\IH_FH_Bld02FreeSidingRes02.nif 5 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 22 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 25 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 28 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 42 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 45 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 48 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 51 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 54 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 58 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 61 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000000D6.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/ModPartsBox/ModCrate_d.dds" to "textures/Props/ModPartsBox/ModCrate_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/ModPartsBox/ModCrate_n.dds" to "textures/Props/ModPartsBox/ModCrate_n.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/ModPartsBox/ModCrate_s.dds" to "textures/Props/ModPartsBox/ModCrate_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000069.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BookStacks/BookStacks01_d.dds" to "textures/Props/BookStacks/BookStacks01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BookStacks/BookStacks01_n.dds" to "textures/Props/BookStacks/BookStacks01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BookStacks/BookStacks01_s.dds" to "textures/Props/BookStacks/BookStacks01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000000DE.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_d.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_n.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_s.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000125.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_d.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_n.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_s.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\IH_FH_Meshes\Architecture\Buildings\Townies\Brickworks\IH_FH_Bld03CornerBrickCom2Story01.nif 0 NiNode\Children\Children #17: Removed a null link 50 NiNode\Children\Children #0: Removed a null link 6 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\ClothAwningTan01.BGSM" to "Materials\Architecture\Buildings\ClothAwningTan01.BGSM" 10 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BrickRedConcreteWoodTrim01.BGSM" to "Materials\Architecture\Buildings\BrickRedConcreteWoodTrim01.BGSM" 14 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BuildingFoundation01.BGSM" to "Materials\Architecture\Buildings\BuildingFoundation01.BGSM" 18 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BrickRed01.BGSM" to "Materials\Architecture\Buildings\BrickRed01.BGSM" 22 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WallpaperSheet01.BGSM" to "Materials\Architecture\Buildings\WallpaperSheet01.BGSM" 26 BSLightingShaderProperty\Name: Path changed from "K:\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\MetalLatticeWork01.BGSM" to "Materials\Architecture\Buildings\MetalLatticeWork01.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "K:\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\MetalGreebs01.BGSM" to "Materials\Architecture\Buildings\MetalGreebs01.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "K:\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BrickRedDamageDecal01.BGSM" to "Materials\Architecture\Buildings\BrickRedDamageDecal01.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "K:\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\BrickRedCornerDecal01.BGSM" to "Materials\Architecture\Buildings\BrickRedCornerDecal01.BGSM" 40 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\RoofTarPaperUnique01.BGSM" to "Materials\Architecture\Buildings\RoofTarPaperUnique01.BGSM" 44 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodTrimBrown01.BGSM" to "Materials\Architecture\Buildings\WoodTrimBrown01.BGSM" 49 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodPlanks01.BGSM" to "Materials\Architecture\Buildings\WoodPlanks01.BGSM" 55 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\GlassWindows01.BGSM" to "Materials\Architecture\Buildings\GlassWindows01.BGSM" 57 BSLightingShaderProperty\Name: Path changed from "D:\Games\SteamLibrary\steamapps\common\Fallout 4\Data\Materials\Architecture\Buildings\WoodPlanks01.BGSM" to "Materials\Architecture\Buildings\WoodPlanks01.BGSM" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000126.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_d.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_n.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_s.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000128.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_d.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_n.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_s.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM0000012C.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_d.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_n.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC02/SetDressing/Workshop/SmallLetters01_s.dds" to "textures/DLC02/SetDressing/Workshop/SmallLetters01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000021.NIF 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettingsSilver_d.dds" to "textures/Props/PlateSettings/PlateSettingsSilver_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettingsSilver_n.dds" to "textures/Props/PlateSettings/PlateSettingsSilver_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettingsSilver_s.dds" to "textures/Props/PlateSettings/PlateSettingsSilver_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettings_d.dds" to "textures/Props/PlateSettings/PlateSettings_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettings_n.dds" to "textures/Props/PlateSettings/PlateSettings_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettings_s.dds" to "textures/Props/PlateSettings/PlateSettings_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000444.NIF 4 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood03.BGSM" to "materials\Architecture\Shacks\ShackPlywood03.BGSM" 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/shacks/shackplywood03_d.dds" to "textures/architecture/shacks/shackplywood03_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/shacks/shackplywood03_n.dds" to "textures/architecture/shacks/shackplywood03_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/shacks/shackplywood03_s.dds" to "textures/architecture/shacks/shackplywood03_s.dds" 7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02.BGSM" to "materials\Architecture\Shacks\ShackPlywood02.BGSM" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Shacks/ShackPlywood02_d.dds" to "textures/Architecture/Shacks/ShackPlywood02_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Shacks/ShackPlywood02_n.dds" to "textures/Architecture/Shacks/ShackPlywood02_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Shacks/ShackPlywood02_s.dds" to "textures/Architecture/Shacks/ShackPlywood02_s.dds" 10 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\DiamondCity\WallPlywood01.BGSM" to "materials\Architecture\DiamondCity\WallPlywood01.BGSM" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/diamondcity/wallplywood01_d.dds" to "textures/architecture/diamondcity/wallplywood01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/diamondcity/wallplywood01_n.dds" to "textures/architecture/diamondcity/wallplywood01_n.dds" 11 BSShaderTextureSet\Textures\Textures #2: Path changed from "architecture/diamondcity/diamondcorrugated01_m.dds" to "textures/architecture/diamondcity/diamondcorrugated01_m.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/ShinyDull_e.dds" to "textures/Shared/Cubemaps/ShinyDull_e.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/diamondcity/wallplywood01_s.dds" to "textures/architecture/diamondcity/wallplywood01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/windowplywood01_d.dds" to "textures/architecture/buildings/windowplywood01_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/windowplywood01_n.dds" to "textures/architecture/buildings/windowplywood01_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/windowplywood01_s.dds" to "textures/architecture/buildings/windowplywood01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000000A1.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/44/44CalBox_d.dds" to "textures/Ammo/44/44CalBox_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/44/44CalBox_n.dds" to "textures/Ammo/44/44CalBox_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/44/44CalBox_s.dds" to "textures/Ammo/44/44CalBox_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/10mm/10mmCartridge_d.dds" to "textures/Ammo/10mm/10mmCartridge_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/10mm/10mmCartridge_n.dds" to "textures/Ammo/10mm/10mmCartridge_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/10mm/10mmCartridge_s.dds" to "textures/Ammo/10mm/10mmCartridge_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/AmmoBox/AmmoBox_d.dds" to "textures/SetDressing/AmmoBox/AmmoBox_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/AmmoBox/AmmoBox_n.dds" to "textures/SetDressing/AmmoBox/AmmoBox_n.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/ShinyDull_e.dds" to "textures/Shared/Cubemaps/ShinyDull_e.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/AmmoBox/AmmoBox_s.dds" to "textures/SetDressing/AmmoBox/AmmoBox_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/ModPartsBox/ModCrate_d.dds" to "textures/Props/ModPartsBox/ModCrate_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/ModPartsBox/ModCrate_n.dds" to "textures/Props/ModPartsBox/ModCrate_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/ModPartsBox/ModCrate_s.dds" to "textures/Props/ModPartsBox/ModCrate_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/32Caliber/32CaliberBox_d.dds" to "textures/Ammo/32Caliber/32CaliberBox_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/32Caliber/32CaliberBox_n.dds" to "textures/Ammo/32Caliber/32CaliberBox_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/32Caliber/32CaliberBox_s.dds" to "textures/Ammo/32Caliber/32CaliberBox_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000005A5.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Shelving/GenericShelving_d.dds" to "textures/SetDressing/Shelving/GenericShelving_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Shelving/GenericShelving_n.dds" to "textures/SetDressing/Shelving/GenericShelving_n.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Shelving/GenericShelving_s.dds" to "textures/SetDressing/Shelving/GenericShelving_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000005CC.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/playerhouse/playerhouse_rug01_d.dds" to "textures/setdressing/playerhouse/playerhouse_rug01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/playerhouse/playerhouse_rug01_n.dds" to "textures/setdressing/playerhouse/playerhouse_rug01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/playerhouse/playerhouse_rug01_s.dds" to "textures/setdressing/playerhouse/playerhouse_rug01_s.dds" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldCarpetDecoRed02_d.dds" to "textures/Interiors/Building/BldCarpetDecoRed02_d.dds" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Interiors/Building/BldCarpetDeco01_n.dds" to "textures/Interiors/Building/BldCarpetDeco01_n.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Interiors/Building/BldCarpetDeco01_s.dds" to "textures/Interiors/Building/BldCarpetDeco01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000676.NIF 4 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWood01.BGSM" to "materials\Interiors\Building\BldWood01.BGSM" 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/building/bldwood01_d.dds" to "textures/interiors/building/bldwood01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/building/bldwood01_n.dds" to "textures/interiors/building/bldwood01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/building/bldwood01_s.dds" to "textures/interiors/building/bldwood01_s.dds" 7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodPanels01.bgsm" to "materials\Interiors\Building\BldWoodPanels01.bgsm" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Interiors/Building/BldWoodWallPanels01_d.dds" to "textures/Interiors/Building/BldWoodWallPanels01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Interiors/Building/BldWoodWallPanels01_n.dds" to "textures/Interiors/Building/BldWoodWallPanels01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Interiors/Building/BldWoodWallPanels01_s.dds" to "textures/Interiors/Building/BldWoodWallPanels01_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000000A3.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/45Cal/45Caliber_d.dds" to "textures/Ammo/45Cal/45Caliber_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/45Cal/45Caliber_n.dds" to "textures/Ammo/45Cal/45Caliber_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/45Cal/45Caliber_s.dds" to "textures/Ammo/45Cal/45Caliber_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/10mm/10mmCartridge_d.dds" to "textures/Ammo/10mm/10mmCartridge_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/10mm/10mmCartridge_n.dds" to "textures/Ammo/10mm/10mmCartridge_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/10mm/10mmCartridge_s.dds" to "textures/Ammo/10mm/10mmCartridge_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/44/44CalBox_d.dds" to "textures/Ammo/44/44CalBox_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/44/44CalBox_n.dds" to "textures/Ammo/44/44CalBox_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/44/44CalBox_s.dds" to "textures/Ammo/44/44CalBox_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/AmmoBox/AmmoBox_d.dds" to "textures/SetDressing/AmmoBox/AmmoBox_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/AmmoBox/AmmoBox_n.dds" to "textures/SetDressing/AmmoBox/AmmoBox_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/ShinyDull_e.dds" to "textures/Shared/Cubemaps/ShinyDull_e.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/AmmoBox/AmmoBox_s.dds" to "textures/SetDressing/AmmoBox/AmmoBox_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/ModPartsBox/ModCrate_d.dds" to "textures/Props/ModPartsBox/ModCrate_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/ModPartsBox/ModCrate_n.dds" to "textures/Props/ModPartsBox/ModCrate_n.dds" 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/ModPartsBox/ModCrate_s.dds" to "textures/Props/ModPartsBox/ModCrate_s.dds" 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/32Caliber/32CaliberBox_d.dds" to "textures/Ammo/32Caliber/32CaliberBox_d.dds" 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/32Caliber/32CaliberBox_n.dds" to "textures/Ammo/32Caliber/32CaliberBox_n.dds" 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/32Caliber/32CaliberBox_s.dds" to "textures/Ammo/32Caliber/32CaliberBox_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000006C2.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_d.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_n.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_s.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/FoodAndFoodWare/PotatoCrisps_d.dds" to "textures/SetDressing/FoodAndFoodWare/PotatoCrisps_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/FoodAndFoodWare/PotatoCrisps_n.dds" to "textures/SetDressing/FoodAndFoodWare/PotatoCrisps_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/FoodAndFoodWare/PotatoCrisps_s.dds" to "textures/SetDressing/FoodAndFoodWare/PotatoCrisps_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000006C0.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_d.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_n.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/FoodAndFoodWare/PorkNBeans_s.dds" to "textures/SetDressing/FoodAndFoodWare/PorkNBeans_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC04/SetDressing/Food/DLC04_Food_CottonCandy_d.dds" to "textures/DLC04/SetDressing/Food/DLC04_Food_CottonCandy_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/FoodAndFoodWare/DandyBoyApples_n.dds" to "textures/SetDressing/FoodAndFoodWare/DandyBoyApples_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/FoodAndFoodWare/DandyBoyApples_s.dds" to "textures/SetDressing/FoodAndFoodWare/DandyBoyApples_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/FoodAndFoodWare/LongneckCans_d.dds" to "textures/SetDressing/FoodAndFoodWare/LongneckCans_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/FoodAndFoodWare/LongneckCans_n.dds" to "textures/SetDressing/FoodAndFoodWare/LongneckCans_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/FoodAndFoodWare/LongneckCans_s.dds" to "textures/SetDressing/FoodAndFoodWare/LongneckCans_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM0000003A.NIF 4 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/Bronze_e.dds" to "textures/Shared/Cubemaps/Bronze_e.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Props/DLC03_VimLabel_d.dds" to "textures/DLC03/Props/DLC03_VimLabel_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Props/DLC03_VimLabel_n.dds" to "textures/DLC03/Props/DLC03_VimLabel_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Props/DLC03_VimLabel_s.dds" to "textures/DLC03/Props/DLC03_VimLabel_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Props/DLC03_Bottle_d.dds" to "textures/DLC03/Props/DLC03_Bottle_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Props/DLC03_Bottle_n.dds" to "textures/DLC03/Props/DLC03_Bottle_n.dds" 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/InsSynthProductionPoolCube.dds" to "textures/Shared/Cubemaps/InsSynthProductionPoolCube.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Props/DLC03_Bottle_s.dds" to "textures/DLC03/Props/DLC03_Bottle_s.dds" 17 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/Bronze_e.dds" to "textures/Shared/Cubemaps/Bronze_e.dds" 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC06/Props/PipboyCrate/PipBoyCrate_d.dds" to "textures/DLC06/Props/PipboyCrate/PipBoyCrate_d.dds" 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC06/Props/PipboyCrate/PipBoyCrate_n.dds" to "textures/DLC06/Props/PipboyCrate/PipBoyCrate_n.dds" 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC06/Props/PipboyCrate/PipBoyCrate_s.dds" to "textures/DLC06/Props/PipboyCrate/PipBoyCrate_s.dds" 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/VimMachine01_d.dds" to "textures/DLC03/SetDressing/VimMachine01_d.dds" 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/VimMachine01_n.dds" to "textures/DLC03/SetDressing/VimMachine01_n.dds" 24 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/CityBuildingsCube.dds" to "textures/Shared/Cubemaps/CityBuildingsCube.dds" 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/VimMachine01_s.dds" to "textures/DLC03/SetDressing/VimMachine01_s.dds" 27 BSEffectShaderProperty\Source Texture: Path changed from "Shared/GlassTile01_d.dds" to "textures/Shared/GlassTile01_d.dds" 27 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 27 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/GlassTile01_n.dds" to "textures/Shared/GlassTile01_n.dds" 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/VimMachine01_d.dds" to "textures/DLC03/SetDressing/VimMachine01_d.dds" 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/VimMachine01_n.dds" to "textures/DLC03/SetDressing/VimMachine01_n.dds" 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/CityBuildingsCube.dds" to "textures/Shared/Cubemaps/CityBuildingsCube.dds" 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/VimMachine01_s.dds" to "textures/DLC03/SetDressing/VimMachine01_s.dds" 1 BSXFlags: Flags set to "Havok | External Emit" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000092.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PrewarMetalCoffeePot01_d.dds" to "textures/SetDressing/PrewarMetalCoffeePot01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarMetalCoffeePot01_n.dds" to "textures/SetDressing/PrewarMetalCoffeePot01_n.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PrewarMetalCoffeePot01_s.dds" to "textures/SetDressing/PrewarMetalCoffeePot01_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PrewarPorcelainCoffeeCup01_d.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPorcelainCoffeeCup01_n.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PrewarPorcelainCoffeeCup01_s.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PrewarPorcelainCoffeeCup02_d.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPorcelainCoffeeCup02_n.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup02_n.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PrewarPorcelainCoffeeCup02_s.dds" to "textures/SetDressing/PrewarPorcelainCoffeeCup02_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC04/Props/Cola/DLC04NukaColaVictoryLabel_d.dds" to "textures/DLC04/Props/Cola/DLC04NukaColaVictoryLabel_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC04/Props/Cola/DLC04NukaColaVictoryLabel_n.dds" to "textures/DLC04/Props/Cola/DLC04NukaColaVictoryLabel_n.dds" 17 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC04/Props/Cola/DLC04NukaColaVictoryLabel_s.dds" to "textures/DLC04/Props/Cola/DLC04NukaColaVictoryLabel_s.dds" 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC04/Props/Cola/DLC04NukaVictory_d.dds" to "textures/DLC04/Props/Cola/DLC04NukaVictory_d.dds" 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC04/Props/Cola/DLC04NukaVictory_n.dds" to "textures/DLC04/Props/Cola/DLC04NukaVictory_n.dds" 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC04/Props/Cola/DLC04NukaVictory_s.dds" to "textures/DLC04/Props/Cola/DLC04NukaVictory_s.dds" 26 BSEffectShaderProperty\Grayscale Texture: Path changed from "Effects/Gradients/AssaultronGrad_d.dds" to "textures/Effects/Gradients/AssaultronGrad_d.dds" 26 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_OutsideBronze.dds" to "textures/Shared/Cubemaps/mipblur_OutsideBronze.dds" 26 BSEffectShaderProperty\Env Mask Texture: Path changed from "Props/NukaColaEmpty_s.dds" to "textures/Props/NukaColaEmpty_s.dds" 30 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/NukaColaQuantumLabel_d.dds" to "textures/Props/NukaColaQuantumLabel_d.dds" 30 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/NukaColaQuantum_n.dds" to "textures/Props/NukaColaQuantum_n.dds" 30 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/NukaColaQuantumLabel_s.dds" to "textures/Props/NukaColaQuantumLabel_s.dds" 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/NukaColaQuantum_d.dds" to "textures/Props/NukaColaQuantum_d.dds" 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/NukaColaQuantum_n.dds" to "textures/Props/NukaColaQuantum_n.dds" 34 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/NukaColaQuantum_g.dds" to "textures/Props/NukaColaQuantum_g.dds" 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/NukaColaQuantum_s.dds" to "textures/Props/NukaColaQuantum_s.dds" 1 BSXFlags: Flags set to "Havok | External Emit" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00000304.NIF 4 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\ChurchStoneTrim01.BGSM" to "materials\Architecture\Buildings\ChurchStoneTrim01.BGSM" 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/churchstonetrim01_d.dds" to "textures/architecture/buildings/churchstonetrim01_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/churchstonetrim01_n.dds" to "textures/architecture/buildings/churchstonetrim01_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ChurchStoneTrim01_s.dds" to "textures/Architecture/Buildings/ChurchStoneTrim01_s.dds" 8 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimBrown01.BGSM" to "materials\Architecture\Buildings\WoodTrimBrown01.BGSM" 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/RetailTrimRemap01_d.DDS" to "textures/Architecture/Buildings/RetailTrimRemap01_d.DDS" 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/retailtrim03_n.dds" to "textures/architecture/buildings/retailtrim03_n.dds" 9 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/retailtrim03_s.dds" to "textures/architecture/buildings/retailtrim03_s.dds" 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RoofSlate01.BGSM" to "materials\Architecture\Buildings\RoofSlate01.BGSM" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofslate01_d.dds" to "textures/architecture/buildings/roofslate01_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/roofslate01_n.dds" to "textures/architecture/buildings/roofslate01_n.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/roofslate01_s.dds" to "textures/architecture/buildings/roofslate01_s.dds" 14 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RoofPlanksAlpha01.BGSM" to "materials\Architecture\Buildings\RoofPlanksAlpha01.BGSM" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" 18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "materials\Architecture\Buildings\WoodSidingGrey01.BGSM" 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResidentialSidingRemap01_d.DDS" to "textures/Architecture/Buildings/ResidentialSidingRemap01_d.DDS" 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResidentialSiding01_n.dds" to "textures/Architecture/Buildings/ResidentialSiding01_n.dds" 19 BSShaderTextureSet\Textures\Textures #3: Path changed from "Architecture/Buildings/PaintedWoodGrad01.dds" to "textures/Architecture/Buildings/PaintedWoodGrad01.dds" 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResidentialSiding01_s.dds" to "textures/Architecture/Buildings/ResidentialSiding01_s.dds" 21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/plaster02_d.dds" to "textures/architecture/buildings/plaster02_d.dds" 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/plaster02_n.dds" to "textures/architecture/buildings/plaster02_n.dds" 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/plaster02_s.dds" to "textures/architecture/buildings/plaster02_s.dds" 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\BuildingFoundation01.BGSM" to "materials\Architecture\Buildings\BuildingFoundation01.BGSM" 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/buildingfoundation01_d.dds" to "textures/architecture/buildings/buildingfoundation01_d.dds" 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/buildingfoundation01_n.dds" to "textures/architecture/buildings/buildingfoundation01_n.dds" 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/buildingfoundation01_s.dds" to "textures/architecture/buildings/buildingfoundation01_s.dds" 27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalRoofTrim01.BGSM" to "materials\Architecture\Buildings\MetalRoofTrim01.BGSM" 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/metalrooftrim01_d.dds" to "textures/architecture/buildings/metalrooftrim01_d.dds" 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/metalrooftrim01_n.dds" to "textures/architecture/buildings/metalrooftrim01_n.dds" 28 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/metalrooftrim01_s.dds" to "textures/architecture/buildings/metalrooftrim01_s.dds" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/ResDecorativeWoodWork01_d.dds" to "textures/Architecture/Buildings/ResDecorativeWoodWork01_d.dds" 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/ResDecorativeWoodWork01_n.dds" to "textures/Architecture/Buildings/ResDecorativeWoodWork01_n.dds" 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/ResDecorativeWoodWork01_s.DDS" to "textures/Architecture/Buildings/ResDecorativeWoodWork01_s.DDS" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\TileWall01.BGSM" to "materials\Architecture\Buildings\TileWall01.BGSM" 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/TileWall01_d.dds" to "textures/Architecture/Buildings/TileWall01_d.dds" 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/TileWall01_n.dds" to "textures/Architecture/Buildings/TileWall01_n.dds" 34 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/outsideoldtownreflectcube_e.dds" to "textures/shared/cubemaps/outsideoldtownreflectcube_e.dds" 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/TileWall01_s.dds" to "textures/Architecture/Buildings/TileWall01_s.dds" 36 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Concrete04.BGSM" to "materials\Architecture\Buildings\Concrete04.BGSM" 37 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/concrete04_d.dds" to "textures/architecture/buildings/concrete04_d.dds" 37 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/concrete04_n.dds" to "textures/architecture/buildings/concrete04_n.dds" 37 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/concrete04_s.dds" to "textures/architecture/buildings/concrete04_s.dds" 39 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\DoorResidential01.BGSM" to "materials\Architecture\Buildings\DoorResidential01.BGSM" 40 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/resdoorsshutters_d.dds" to "textures/architecture/buildings/resdoorsshutters_d.dds" 40 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/resdoorsshutters_n.dds" to "textures/architecture/buildings/resdoorsshutters_n.dds" 40 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/resdoorsshutters_s.dds" to "textures/architecture/buildings/resdoorsshutters_s.dds" 43 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WindowFrame01.BGSM" to "materials\Architecture\Buildings\WindowFrame01.BGSM" 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/reswindowsheet_d.dds" to "textures/architecture/buildings/reswindowsheet_d.dds" 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/reswindowsheet_n.dds" to "textures/architecture/buildings/reswindowsheet_n.dds" 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/reswindowsheet_s.dds" to "textures/architecture/buildings/reswindowsheet_s.dds" 47 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RoofPlanksAlpha01.BGSM" to "materials\Architecture\Buildings\RoofPlanksAlpha01.BGSM" 48 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/roofplanksalpha01_d.dds" to "textures/architecture/buildings/roofplanksalpha01_d.dds" 48 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_n.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_n.DDS" 48 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/RoofPlanksAlpha01_s.DDS" to "textures/Architecture/Buildings/RoofPlanksAlpha01_s.DDS" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000007A2.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/TeacupAndSaucer_d.dds" to "textures/Props/TeacupAndSaucer_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/TeacupAndSaucer_n.dds" to "textures/Props/TeacupAndSaucer_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/TeacupAndSaucer_s.dds" to "textures/Props/TeacupAndSaucer_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM00027162.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad03_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad03_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_n.dds" 5 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad03_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKit01_d.dds" to "textures/SetDressing/MachineKit/MachineKit01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKit01_n.dds" to "textures/SetDressing/MachineKit/MachineKit01_n.dds" 8 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKit01_s.dds" to "textures/SetDressing/MachineKit/MachineKit01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad01_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad01_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad01_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad01_n.dds" 11 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad01_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad01_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad04_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad04_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad04_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad04_n.dds" 14 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad04_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad04_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad02_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_d.dds" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad02_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_n.dds" 18 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 18 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad02_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM0000007B.NIF 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Holotag_d.dds" to "textures/Props/Holotag_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Holotag_n.dds" to "textures/Props/Holotag_n.dds" 11 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Holotag_g.dds" to "textures/Props/Holotag_g.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Holotag_s.dds" to "textures/Props/Holotag_s.dds" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "armor/fatigues/helmet_d.dds" to "textures/armor/fatigues/helmet_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "armor/fatigues/helmet_n.dds" to "textures/armor/fatigues/helmet_n.dds" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "armor/fatigues/helmet_s.dds" to "textures/armor/fatigues/helmet_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/44/44CalBox_d.dds" to "textures/Ammo/44/44CalBox_d.dds" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/44/44CalBox_n.dds" to "textures/Ammo/44/44CalBox_n.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/44/44CalBox_s.dds" to "textures/Ammo/44/44CalBox_s.dds" 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Ammo/10mm/10mmCartridge_d.dds" to "textures/Ammo/10mm/10mmCartridge_d.dds" 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Ammo/10mm/10mmCartridge_n.dds" to "textures/Ammo/10mm/10mmCartridge_n.dds" 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_bronze.dds" 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Ammo/10mm/10mmCartridge_s.dds" to "textures/Ammo/10mm/10mmCartridge_s.dds" 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Weapons/44/44_d.dds" to "textures/Weapons/44/44_d.dds" 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "Weapons/44/44_n.dds" to "textures/Weapons/44/44_n.dds" 24 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "Weapons/44/44_s.dds" to "textures/Weapons/44/44_s.dds" 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Weapons/44/44RubberGrip_d.dds" to "textures/Weapons/44/44RubberGrip_d.dds" 27 BSShaderTextureSet\Textures\Textures #1: Path changed from "Weapons/44/44RubberGrip_n.dds" to "textures/Weapons/44/44RubberGrip_n.dds" 27 BSShaderTextureSet\Textures\Textures #7: Path changed from "Weapons/44/44RubberGrip_s.dds" to "textures/Weapons/44/44RubberGrip_s.dds" 30 BSShaderTextureSet\Textures\Textures #0: Path changed from "Weapons/44/44BullBarrel_d.dds" to "textures/Weapons/44/44BullBarrel_d.dds" 30 BSShaderTextureSet\Textures\Textures #1: Path changed from "Weapons/44/44BullBarrel_n.dds" to "textures/Weapons/44/44BullBarrel_n.dds" 30 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 30 BSShaderTextureSet\Textures\Textures #7: Path changed from "Weapons/44/44BullBarrel_s.dds" to "textures/Weapons/44/44BullBarrel_s.dds" 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Weapons/44/44Scope_d.dds" to "textures/Weapons/44/44Scope_d.dds" 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "Weapons/44/44Scope_n.dds" to "textures/Weapons/44/44Scope_n.dds" 33 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "Weapons/44/44Scope_s.dds" to "textures/Weapons/44/44Scope_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000273F8.NIF 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad03_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad03_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_n.dds" 8 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad03_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad03_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/MachineKit/MachineKitQuad02_d.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/MachineKit/MachineKitQuad02_n.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_n.dds" 11 BSShaderTextureSet\Textures\Textures #3: Path changed from "SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" to "textures/SetDressing/MachineKit/Grads/MachineKitQuad01Grad.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/RoomBuildingCube_e.dds" to "textures/Shared/Cubemaps/RoomBuildingCube_e.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/MachineKit/MachineKitQuad02_s.dds" to "textures/SetDressing/MachineKit/MachineKitQuad02_s.dds" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM0008DC2A.NIF 4 BSEffectShaderProperty\Source Texture: Path changed from "Effects/ScratchedGlassTile02_d.dds" to "textures/Effects/ScratchedGlassTile02_d.dds" 4 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WindowFrame01.BGSM" to "materials\Architecture\Buildings\WindowFrame01.BGSM" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/buildings/reswindowsheet_d.dds" to "textures/architecture/buildings/reswindowsheet_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/buildings/reswindowsheet_n.dds" to "textures/architecture/buildings/reswindowsheet_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/buildings/reswindowsheet_s.dds" to "textures/architecture/buildings/reswindowsheet_s.dds" 1 BSXFlags: Flags set to "Havok | External Emit" Far Better Far Harbor - Exploration Expanded-60641-1-2-8-1-1767048823\Meshes\SCOL\BetterFarHarbor_Open.esp\CM000005A7.NIF 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettingsSilver_d.dds" to "textures/Props/PlateSettings/PlateSettingsSilver_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path change
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)