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local TransitionEvent = game.ReplicatedStorage.TransitionEvent local TeleportService = game:GetService("TeleportService") local TeleportID = 11156840762 -- Change to your game ID local Players = {} local IsTeleporting = false local TeleportPoint = script.Parent.TeleportPoint local PlayersAllowed = script.Parent.PlayersAllowed local Gate = script.Parent.Gate local Timer local Frame = Gate.SurfaceGui:WaitForChild("Frame") local PlayerNumber = Frame:WaitForChild("PlayerNumber") local TimeNumber = Frame:WaitForChild("TimeNumber") local ExitEvent = game.ReplicatedStorage.ExitEvent local Truck = script.Parent.Parent.Truck local Seats = Truck:GetChildren() local Debounce = false local teleporting = false local MaxPlayers = 12 game.Players.RespawnTime = 0 function Refresh() PlayerNumber.Text = #Players end local function RemoveFromList(Char) for i = 1,#Players do if Players[i] == Char.Name then table.remove(Players, i) Char.Humanoid.JumpPower = 50 Refresh() end end end local function Teleport() if #Players > 0 then local TeleportPlayers = {} for i = 1, #Players do if game.Players:FindFirstChild(Players[i]) then table.insert(TeleportPlayers, game.Players:FindFirstChild(Players[i])) TransitionEvent:FireClient(game.Players:FindFirstChild(Players[i])) else table.remove(Players, i) end end local Code = TeleportService:Teleport(TeleportID) IsTeleporting = true --TeleportService:TeleportToPrivateServer(TeleportID, Code, TeleportPlayers) repeat wait() until #Players <= 0 IsTeleporting = false end end Gate.Touched:Connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if teleporting == false then local char = hit.Parent local player = game.Players:FindFirstChild(char.Name) local alreadyExists = false for i=1,#Players do if Players[i] == char.Name then alreadyExists = true end end if alreadyExists == false then if #Players < MaxPlayers then -- Many Players have been teleported. table.insert(Players,char.Name) char.PrimaryPart.CFrame = TeleportPoint.CFrame if Debounce then return end local player = game.Players:GetPlayerFromCharacter(hit.Parent) for i, v in pairs(Seats) do if Seats.Occupant == nil then local Check = Instance.new("Weld") Check.Name = "Check" Check.Parent = player.Character Check.Parent.Humanoid.JumpPower = 0 Check.Parent.Humanoid.WalkSpeed = 0 end end Seats[math.random(1, #Seats)]:Sit(player.Character.Humanoid) Refresh() game.ServerStorage.ExitGui:Clone().Parent = player.PlayerGui end player.CharacterRemoving:connect(function(character) RemoveFromList(character) end) end end end end) ExitEvent.OnServerEvent:Connect(function(player) if player.Character then player:LoadCharacter() RemoveFromList(player.Character) end end) while wait() do Timer = 20 for i = 1, Timer do Timer = Timer - 1 TimeNumber.Text = Timer wait(1) end Teleport() end
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