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-- SERVER SCRIPT -- local tweenSerice = game:GetService("TweenService") local replicatedStorage = game:GetService("ReplicatedStorage") local event = replicatedStorage:WaitForChild("HideEvent") local closets = script.Parent:GetChildren() local function Animation(model, action) local hinge1 = model:WaitForChild("Hinge1") local hinge2 = model:WaitForChild("Hinge2") if action == "Exit" then local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) tweenSerice:Create(hinge1, tweenInfo, {CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(80), 0)}):Play() tweenSerice:Create(hinge2, tweenInfo, {CFrame = hinge2.CFrame * CFrame.Angles(0, math.rad(-80), 0)}):Play() task.wait(tweenInfo.Time) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) tweenSerice:Create(hinge1, tweenInfo, {CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(-100), 0)}):Play() tweenSerice:Create(hinge2, tweenInfo, {CFrame = hinge2.CFrame * CFrame.Angles(0, math.rad(100), 0)}):Play() elseif action == "Enter" then local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) tweenSerice:Create(hinge1, tweenInfo, {CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(100), 0)}):Play() tweenSerice:Create(hinge2, tweenInfo, {CFrame = hinge2.CFrame * CFrame.Angles(0, math.rad(-100), 0)}):Play() task.wait(tweenInfo.Time) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) tweenSerice:Create(hinge1, tweenInfo, {CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(-80), 0)}):Play() tweenSerice:Create(hinge2, tweenInfo, {CFrame = hinge2.CFrame * CFrame.Angles(0, math.rad(80), 0)}):Play() end end for i, v in pairs(closets) do if v:IsA("Model") then local playerHiding = nil local prompt = v.PromptPart.Prompt prompt.Triggered:Connect(function(player) local character = player.Character if not character then return end if not playerHiding then prompt.Enabled = false playerHiding = player player.Hiding.Value = true character:PivotTo(v.InsidePos.CFrame) character.Humanoid.WalkSpeed = 0 character.Humanoid.JumpPower = 0 event:FireClient(player, v) Animation(v, "Enter") task.wait(0.7) event.OnServerEvent:Connect(function(player, model) if model == v then character:PivotTo(v.OutsidePos.CFrame) Animation(v, "Exit") character.Humanoid.WalkSpeed = game.StarterPlayer.CharacterWalkSpeed character.Humanoid.JumpPower = game.StarterPlayer.CharacterJumpPower task.wait(1.5) prompt.Enabled = true playerHiding = nil player.Hiding.Value = false end end) end end) end end game.Players.PlayerAdded:Connect(function(player) local hiding = Instance.new("BoolValue", player) hiding.Name = "Hiding" hiding.Value = false end)
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