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local Players = game:GetService("Players") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Config = { WalkSpeed = 23, HitboxExpander = false, HitboxSize = 15, ESP_Player = false } local Loops = {} local OriginalSizes = {} local function CreateESP(obj, color, text) if not obj or obj:FindFirstChild("KillerESP") then return end local hl = Instance.new("Highlight", obj); hl.Name="KillerESP"; hl.FillTransparency=1; hl.OutlineColor=color local bb = Instance.new("BillboardGui", obj); bb.Name="KillerESP_Txt"; bb.Size=UDim2.new(0,100,0,50); bb.AlwaysOnTop=true; bb.StudsOffset=Vector3.new(0,3,0) local t = Instance.new("TextLabel", bb); t.Size=UDim2.new(1,0,1,0); t.BackgroundTransparency=1; t.Text=text; t.TextColor3=color; t.Font=Enum.Font.GothamBold; t.TextSize=10 end if CoreGui:FindFirstChild("KillerGUI") then CoreGui.KillerGUI:Destroy() end local Screen = Instance.new("ScreenGui") Screen.Name = "KillerGUI"; if gethui then Screen.Parent = gethui() else Screen.Parent = CoreGui end local Frame = Instance.new("Frame", Screen) local OriginalSize = UDim2.new(0, 170, 0, 250) -- Giảm chiều cao do bớt nút Frame.Size = OriginalSize; Frame.Position = UDim2.new(0.8, 0, 0.3, 0) Frame.BackgroundColor3 = Color3.fromRGB(30, 20, 20); Frame.ClipsDescendants = true Instance.new("UICorner", Frame).CornerRadius = UDim.new(0, 4) local Header = Instance.new("Frame", Frame) Header.Size = UDim2.new(1, 0, 0, 24); Header.BackgroundColor3 = Color3.fromRGB(180, 40, 40) Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 4) local Title = Instance.new("TextLabel", Header) Title.Text = "KILLER TOOLKIT"; Title.Size = UDim2.new(1, -45, 1, 0); Title.BackgroundTransparency = 1 Title.TextColor3 = Color3.new(1,1,1); Title.Font = Enum.Font.GothamBlack; Title.TextSize = 11; Title.Position = UDim2.new(0, 6, 0, 0); Title.TextXAlignment = Enum.TextXAlignment.Left local function MakeDraggable(dragItem, moveItem) local dragging, dragInput, dragStart, startPos, UserInputService = false, nil, nil, nil, game:GetService("UserInputService") dragItem.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true; dragStart = input.Position; startPos = moveItem.Position end end) dragItem.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local d = input.Position - dragStart; moveItem.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y) end end) dragItem.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) end MakeDraggable(Header, Frame) local Scroll = Instance.new("ScrollingFrame", Frame) Scroll.Position = UDim2.new(0,0,0,30); Scroll.Size = UDim2.new(1,0,1,-30); Scroll.BackgroundTransparency = 1; Scroll.ScrollBarThickness = 2 local Layout = Instance.new("UIListLayout", Scroll); Layout.Padding = UDim.new(0, 6); Layout.SortOrder = Enum.SortOrder.LayoutOrder Instance.new("UIPadding", Scroll).PaddingTop = UDim.new(0, 5); Instance.new("UIPadding", Scroll).PaddingLeft = UDim.new(0, 5); Instance.new("UIPadding", Scroll).PaddingRight = UDim.new(0, 5) local RestoreBtn = Instance.new("TextButton", Frame) RestoreBtn.Size = UDim2.new(1, 0, 1, 0); RestoreBtn.BackgroundColor3 = Color3.fromRGB(180, 40, 40); RestoreBtn.Text = "+"; RestoreBtn.TextColor3 = Color3.new(1,1,1); RestoreBtn.TextSize = 30; RestoreBtn.Visible = false; RestoreBtn.Font = Enum.Font.GothamBold Instance.new("UICorner", RestoreBtn).CornerRadius = UDim.new(0, 8) MakeDraggable(RestoreBtn, Frame) local CloseBtn = Instance.new("TextButton", Header); CloseBtn.Text = "×"; CloseBtn.Size = UDim2.new(0, 24, 1, 0); CloseBtn.Position = UDim2.new(1, -24, 0, 0); CloseBtn.BackgroundTransparency = 1; CloseBtn.TextColor3 = Color3.fromRGB(255, 200, 200); CloseBtn.Font = Enum.Font.GothamBlack local MinBtn = Instance.new("TextButton", Header); MinBtn.Text = "-"; MinBtn.Size = UDim2.new(0, 24, 1, 0); MinBtn.Position = UDim2.new(1, -48, 0, 0); MinBtn.BackgroundTransparency = 1; MinBtn.TextColor3 = Color3.fromRGB(255, 255, 100); MinBtn.Font = Enum.Font.GothamBlack MinBtn.MouseButton1Click:Connect(function() Header.Visible=false; Scroll.Visible=false; RestoreBtn.Visible=true; Frame:TweenSize(UDim2.new(0, 40, 0, 40), "Out", "Quad", 0.3, true) end) RestoreBtn.MouseButton1Click:Connect(function() Frame:TweenSize(OriginalSize, "Out", "Quad", 0.3, true, function() Header.Visible=true; Scroll.Visible=true; RestoreBtn.Visible=false end) end) local function AddToggle(text, callback) local btn = Instance.new("TextButton", Scroll) btn.Size = UDim2.new(1, 0, 0, 24); btn.BackgroundColor3 = Color3.fromRGB(50, 30, 30); btn.Text = text .. " [OFF]" btn.TextColor3 = Color3.fromRGB(200, 200, 200); btn.Font = Enum.Font.GothamBold; btn.TextSize = 10 Instance.new("UICorner", btn).CornerRadius = UDim.new(0,4) local toggled = false btn.MouseButton1Click:Connect(function() toggled = not toggled; btn.Text = text .. (toggled and " [ON]" or " [OFF]"); btn.TextColor3 = toggled and Color3.fromRGB(255, 50, 50) or Color3.fromRGB(200, 200, 200); callback(toggled) end) end local function AddInput(text, placeholder, callback) local container = Instance.new("Frame", Scroll); container.Size = UDim2.new(1, 0, 0, 24); container.BackgroundTransparency = 1 local label = Instance.new("TextLabel", container); label.Size = UDim2.new(0.4, 0, 1, 0); label.BackgroundTransparency = 1; label.Text = text; label.TextColor3 = Color3.fromRGB(200, 200, 200); label.Font = Enum.Font.GothamBold; label.TextSize = 10; label.TextXAlignment = Enum.TextXAlignment.Left local box = Instance.new("TextBox", container); box.Size = UDim2.new(0.6, 0, 1, 0); box.Position = UDim2.new(0.4, 0, 0, 0); box.BackgroundColor3 = Color3.fromRGB(40, 30, 30); box.Text = ""; box.PlaceholderText = placeholder; box.TextColor3 = Color3.fromRGB(255, 255, 255); box.Font = Enum.Font.Gotham; box.TextSize = 10 Instance.new("UICorner", box).CornerRadius = UDim.new(0, 4) box.FocusLost:Connect(function() local num = tonumber(box.Text); if num then callback(num) end end) end AddToggle("Hitbox Expander", function(v) Config.HitboxExpander = v end) AddInput("Hitbox Size", "Rec: 15-20", function(v) Config.HitboxSize = v end) AddInput("Speed", "Rec: 23", function(v) Config.WalkSpeed = v end) AddToggle("ESP Targets", function(v) Config.ESP_Player = v end) Loops.Main = RunService.RenderStepped:Connect(function() pcall(function() local char = LocalPlayer.Character; if not char then return end local hum = char:FindFirstChild("Humanoid") if hum and hum.Health > 0 and hum.WalkSpeed ~= Config.WalkSpeed then hum.WalkSpeed = Config.WalkSpeed end if Config.HitboxExpander then local size = Config.HitboxSize for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character then local head = p.Character:FindFirstChild("Head") if head then if not OriginalSizes[head] then OriginalSizes[head] = {Size=head.Size, Trans=head.Transparency, Coll=head.CanCollide} end head.Size = Vector3.new(size, size, size); head.Transparency = 0.6; head.CanCollide = false; head.Massless = true end end end else for part, data in pairs(OriginalSizes) do if part and part.Parent then part.Size = data.Size; part.Transparency = data.Trans; part.CanCollide = data.Coll; part.Massless = false end end; table.clear(OriginalSizes) end if Config.ESP_Player then for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character then CreateESP(p.Character, Color3.fromRGB(255, 0, 0), p.Name) end end else for _, v in pairs(workspace:GetDescendants()) do if v.Name == "KillerESP" or v.Name == "KillerESP_Txt" then v:Destroy() end end end end) end) CloseBtn.MouseButton1Click:Connect(function() if Loops.Main then Loops.Main:Disconnect() end Screen:Destroy() end)
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everlasting (like CCCP)