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--[[================================================== NAME DISPLAY + AIM LOCK SCRIPT (ALL-IN-ONE) - Shows display name above players' heads - Locks camera on nearest torso while holding RMB ==================================================]] -- Services local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local mouse = LocalPlayer:GetMouse() ----------------------------------------------------- -- 1. NAME DISPLAY ABOVE HEAD ----------------------------------------------------- local function addNameTag(character, plr) local head = character:WaitForChild("Head", 5) if not head then return end local billboard = Instance.new("BillboardGui") billboard.Parent = head billboard.Adornee = head billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 3.2, 0) billboard.AlwaysOnTop = true local nameLabel = Instance.new("TextLabel") nameLabel.Parent = billboard nameLabel.BackgroundTransparency = 1 nameLabel.AnchorPoint = Vector2.new(0.5, 0.5) nameLabel.Position = UDim2.new(0.5, 0, 0.5, 0) nameLabel.Text = plr.DisplayName nameLabel.TextColor3 = Color3.new(1, 1, 1) nameLabel.TextStrokeTransparency = 0.5 nameLabel.Font = Enum.Font.GothamBold nameLabel.TextScaled = false nameLabel.TextSize = 18 RunService.RenderStepped:Connect(function() if head and head:IsDescendantOf(workspace) then local distance = (Camera.CFrame.Position - head.Position).Magnitude local size = math.clamp(30 - distance / 4, 10, 30) nameLabel.TextSize = size end end) end local function onCharacterAdded(character, plr) addNameTag(character, plr) end for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then plr.CharacterAdded:Connect(function(char) onCharacterAdded(char, plr) end) if plr.Character then onCharacterAdded(plr.Character, plr) end end end Players.PlayerAdded:Connect(function(plr) if plr ~= LocalPlayer then plr.CharacterAdded:Connect(function(char) onCharacterAdded(char, plr) end) end end) ----------------------------------------------------- -- 2. AIM LOCK (RIGHT MOUSE BUTTON) ----------------------------------------------------- local holding = false local lockedTarget = nil -- Find closest player's torso (HumanoidRootPart) to your mouse local function getClosestTorso() local closest, shortest = nil, math.huge for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local torso = plr.Character.HumanoidRootPart local pos, onScreen = Camera:WorldToViewportPoint(torso.Position) if onScreen then local dist = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).Magnitude if dist < shortest then shortest = dist closest = torso end end end end return closest end -- Update camera to locked target RunService.RenderStepped:Connect(function() if holding and lockedTarget then if lockedTarget.Parent and lockedTarget:IsDescendantOf(workspace) then Camera.CFrame = CFrame.new(Camera.CFrame.Position, lockedTarget.Position) else lockedTarget = nil end end end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then if not holding then lockedTarget = getClosestTorso() holding = true end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then holding = false lockedTarget = nil end end)
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