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--hey -- Services local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") -- Variables local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local aimbotEnabled = false local hitboxExtenderEnabled = true local teamCheck = false local aimbotFOV = 100 local aimbotSmoothness = 0.1 local hitboxSize = 5 local HitboxObjects = {} -- Key validation function local function isKeyValid(key, userId) if userId == 9807643153 and key == "452190" then return true elseif userId == 4665525595 and key == "mightyistuff6767" then return true end return false end -- Temporary credits message local CreditsGui = Instance.new("ScreenGui") CreditsGui.Parent = game.CoreGui CreditsGui.Name = "CreditsGUI" CreditsGui.ResetOnSpawn = false local CreditsFrame = Instance.new("Frame") CreditsFrame.Size = UDim2.new(0, 400, 0, 80) CreditsFrame.Position = UDim2.new(0.5, -200, 0.95, -90) CreditsFrame.BackgroundColor3 = Color3.new(0, 0, 0) CreditsFrame.BackgroundTransparency = 0.5 CreditsFrame.BorderSizePixel = 0 CreditsFrame.Parent = CreditsGui local CreditsLabel = Instance.new("TextLabel") CreditsLabel.Size = UDim2.new(1, 0, 1, 0) CreditsLabel.BackgroundTransparency = 1 CreditsLabel.TextColor3 = Color3.new(1, 1, 1) CreditsLabel.Text = "By absayno\nJoin our Discord: discord.gg/P43KeQnbfe" CreditsLabel.TextSize = 20 CreditsLabel.TextWrapped = true CreditsLabel.Parent = CreditsFrame -- Remove credits after 6 seconds spawn(function() wait(6) CreditsGui:Destroy() end) -- Create key entry GUI (larger for readability) local KeyGui = Instance.new("ScreenGui") KeyGui.Parent = game.CoreGui KeyGui.Name = "AuthEntryGUI" KeyGui.ResetOnSpawn = false local KeyFrame = Instance.new("Frame") KeyFrame.Size = UDim2.new(0, 300, 0, 300) KeyFrame.Position = UDim2.new(0.5, -150, 0.5, -150) KeyFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) KeyFrame.BackgroundTransparency = 0.3 KeyFrame.BorderSizePixel = 0 KeyFrame.Parent = KeyGui local KeyTitle = Instance.new("TextLabel") KeyTitle.Size = UDim2.new(0, 280, 0, 40) KeyTitle.Position = UDim2.new(0, 10, 0, 10) KeyTitle.BackgroundTransparency = 1 KeyTitle.TextColor3 = Color3.new(1, 1, 1) KeyTitle.Text = "Enter Key" KeyTitle.TextSize = 20 KeyTitle.TextWrapped = true KeyTitle.Parent = KeyFrame local KeyBox = Instance.new("TextBox") KeyBox.Size = UDim2.new(0, 280, 0, 40) KeyBox.Position = UDim2.new(0, 10, 0, 60) KeyBox.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) KeyBox.TextColor3 = Color3.new(1, 1, 1) KeyBox.Text = "" KeyBox.PlaceholderText = "Enter Key here" KeyBox.TextSize = 18 KeyBox.TextWrapped = true KeyBox.Parent = KeyFrame local KeyStatus = Instance.new("TextLabel") KeyStatus.Size = UDim2.new(0, 280, 0, 100) KeyStatus.Position = UDim2.new(0, 10, 0, 110) KeyStatus.BackgroundTransparency = 1 KeyStatus.TextColor3 = Color3.new(1, 0, 0) KeyStatus.Text = "" KeyStatus.TextSize = 14 KeyStatus.TextWrapped = true KeyStatus.TextYAlignment = Enum.TextYAlignment.Top KeyStatus.Parent = KeyFrame local SubmitButton = Instance.new("TextButton") SubmitButton.Size = UDim2.new(0, 280, 0, 40) SubmitButton.Position = UDim2.new(0, 10, 0, 250) SubmitButton.BackgroundColor3 = Color3.new(0, 0.5, 0) SubmitButton.TextColor3 = Color3.new(1, 1, 1) SubmitButton.Text = "Submit" SubmitButton.TextSize = 18 SubmitButton.TextWrapped = true SubmitButton.Parent = KeyFrame -- Create main GUI (hidden until key is valid) local ScreenGui = Instance.new("ScreenGui") ScreenGui.Parent = game.CoreGui ScreenGui.Name = "RebelAimbotGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Enabled = false local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 250, 0, 400) Frame.Position = UDim2.new(0.02, 0, 0.2, 0) Frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Frame.BackgroundTransparency = 0.3 Frame.BorderSizePixel = 0 Frame.Parent = ScreenGui Frame.Active = true Frame.Draggable = true local function createButton(name, position, callback) local Button = Instance.new("TextButton") Button.Size = UDim2.new(0, 230, 0, 35) Button.Position = position Button.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Button.TextColor3 = Color3.new(1, 1, 1) Button.Text = name Button.TextSize = 18 Button.TextWrapped = true Button.Parent = Frame Button.MouseButton1Click:Connect(function() callback(Button) end) return Button end local function createSlider(name, position, min, max, default, callback) local SliderFrame = Instance.new("Frame") SliderFrame.Size = UDim2.new(0, 230, 0, 60) SliderFrame.Position = position SliderFrame.BackgroundTransparency = 1 SliderFrame.Parent = Frame local Label = Instance.new("TextLabel") Label.Size = UDim2.new(1, 0, 0, 25) Label.BackgroundTransparency = 1 Label.TextColor3 = Color3.new(1, 1, 1) Label.Text = name .. ": " .. default Label.TextSize = 18 Label.TextWrapped = true Label.Parent = SliderFrame local Slider = Instance.new("TextButton") Slider.Size = UDim2.new(1, 0, 0, 15) Slider.Position = UDim2.new(0, 0, 0, 35) Slider.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5) Slider.Text = "" Slider.Parent = SliderFrame local Fill = Instance.new("Frame") Fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) Fill.BackgroundColor3 = Color3.new(0, 1, 0) Fill.Parent = Slider Slider.MouseButton1Down:Connect(function() local connection connection = RunService.RenderStepped:Connect(function() local mousePos = UserInputService:GetMouseLocation() local relX = math.clamp((mousePos.X - Slider.AbsolutePosition.X) / Slider.AbsoluteSize.X, 0, 1) local value = min + (max - min) * relX Fill.Size = UDim2.new(relX, 0, 1, 0) Label.Text = name .. ": " .. math.floor(value) callback(value) end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then connection:Disconnect() end end) end) end -- Key system logic SubmitButton.MouseButton1Click:Connect(function() local enteredKey = KeyBox.Text if isKeyValid(enteredKey, LocalPlayer.UserId) then KeyStatus.TextColor3 = Color3.new(0, 1, 0) KeyStatus.Text = "Access Granted: " .. enteredKey KeyGui.Enabled = false ScreenGui.Enabled = true else KeyStatus.TextColor3 = Color3.new(1, 0, 0) KeyStatus.Text = "Invalid code or UserID!" end end) -- Main GUI Elements local aimbotToggle = createButton("Aimbot: OFF", UDim2.new(0, 10, 0, 10), function(button) aimbotEnabled = not aimbotEnabled button.Text = "Aimbot: " .. (aimbotEnabled and "ON" or "OFF") print("Aimbot toggled: " .. (aimbotEnabled and "ON" or "OFF")) end) local hitboxToggle = createButton("Hitbox Extender: OFF", UDim2.new(0, 10, 0, 55), function(button) hitboxExtenderEnabled = not hitboxExtenderEnabled button.Text = "Hitbox Extender: " .. (hitboxExtenderEnabled and "ON" or "OFF") updateHitboxes() print("Hitbox Extender toggled: " .. (hitboxExtenderEnabled and "ON" or "OFF")) end) local teamCheckToggle = createButton("Team Check: ON", UDim2.new(0, 10, 0, 100), function(button) teamCheck = not teamCheck button.Text = "Team Check: " .. (teamCheck and "ON" or "OFF") updateHitboxes() print("Team Check toggled: " .. (teamCheck and "ON" or "OFF")) end) createSlider("FOV", UDim2.new(0, 10, 0, 145), 50, 300, aimbotFOV, function(value) aimbotFOV = value print("FOV set to: " .. aimbotFOV) end) createSlider("Smoothness", UDim2.new(0, 10, 0, 215), 0.05, 0.5, aimbotSmoothness, function(value) aimbotSmoothness = value print("Smoothness set to: " .. aimbotSmoothness) end) createSlider("Hitbox Size", UDim2.new(0, 10, 0, 285), 2, 10, hitboxSize, function(value) hitboxSize = value updateHitboxes() print("Hitbox Size set to: " .. hitboxSize) end) local hideButton = createButton("Hide GUI", UDim2.new(0, 10, 0, 360), function(button) ScreenGui.Enabled = not ScreenGui.Enabled button.Text = ScreenGui.Enabled and "Hide GUI" or "Show GUI" print("GUI toggled: " .. (ScreenGui.Enabled and "Visible" or "Hidden")) end) -- Credits Label (in main GUI) local creditsLabel = Instance.new("TextLabel") creditsLabel.Size = UDim2.new(0, 230, 0, 35) creditsLabel.Position = UDim2.new(0, 10, 0, 320) creditsLabel.BackgroundTransparency = 1 creditsLabel.TextColor3 = Color3.new(1, 1, 1) creditsLabel.Text = "Made by absayno\nJoin our Discord: discord.gg/P43KeQnbfe" creditsLabel.TextSize = 16 creditsLabel.TextWrapped = true creditsLabel.Parent = Frame -- Aimbot Logic local function getClosestPlayer() local mousePos = UserInputService:GetMouseLocation() local closestPlayer = nil local closestDistance = aimbotFOV for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then if teamCheck and player.Team == LocalPlayer.Team then continue end local screenPos, onScreen = Camera:WorldToViewportPoint(player.Character.Head.Position) if onScreen then local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if distance < closestDistance then closestDistance = distance closestPlayer = player print("Aimbot targeting: " .. player.Name) end end end end return closestPlayer end -- Single RenderStepped connection for aimbot RunService.RenderStepped:Connect(function() if aimbotEnabled and ScreenGui.Enabled then local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild("Head") then local targetPos = target.Character.Head.Position Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, targetPos), aimbotSmoothness) end end end) -- Hitbox Extender Logic local function extendHitbox(player) if player == LocalPlayer or (teamCheck and player.Team == LocalPlayer.Team) then return end if player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") then local head = player.Character.Head -- Store original properties if not HitboxObjects[player] then HitboxObjects[player] = { originalSize = head.Size, originalTransparency = head.Transparency, originalCanCollide = head.CanCollide } print("Stored hitbox data for " .. player.Name .. ": Size = " .. tostring(head.Size)) end -- Extend hitbox head.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize) head.Transparency = 0.7 head.CanCollide = false print("Extended hitbox for " .. player.Name .. ": New Size = " .. tostring(head.Size)) end end local function restoreHitboxes() for player, data in pairs(HitboxObjects) do if player.Character and player.Character:FindFirstChild("Head") then local head = player.Character.Head head.Size = data.originalSize head.Transparency = data.originalTransparency head.CanCollide = data.originalCanCollide print("Restored hitbox for " .. player.Name .. ": Size = " .. tostring(head.Size)) end end HitboxObjects = {} end local function updateHitboxes() restoreHitboxes() if hitboxExtenderEnabled then for _, player in pairs(Players:GetPlayers()) do extendHitbox(player) end end end -- Continuous hitbox update RunService.Heartbeat:Connect(function() if hitboxExtenderEnabled then for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Head") and not HitboxObjects[player] then extendHitbox(player) elseif player.Character and player.Character:FindFirstChild("Head") and HitboxObjects[player] then local head = player.Character.Head if head.Size ~= Vector3.new(hitboxSize, hitboxSize, hitboxSize) then extendHitbox(player) end end end end end) -- Handle player join and character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() if hitboxExtenderEnabled then extendHitbox(player) end end) if hitboxExtenderEnabled and player.Character and player.Character:FindFirstChild("Head") then extendHitbox(player) end end) Players.PlayerRemoving:Connect(function(player) if HitboxObjects[player] then HitboxObjects[player] = nil end end) -- Initialize hitboxes for existing players for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Head") then extendHitbox(player) end end -- Toggle GUI with Right Shift UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.RightShift then if ScreenGui.Enabled then ScreenGui.Enabled = false hideButton.Text = "Show GUI" print("GUI toggled: Hidden") elseif not KeyGui.Enabled then ScreenGui.Enabled = true hideButton.Text = "Hide GUI" print("GUI toggled: Visible") end end end)
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