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#!/usr/bin/python3 import RPi.GPIO as GPIO import turtle import time oldX=0 oldY=0 x_coord = 0 y_coord = 0 # GPIO pins for the encoders encoder1_pins = (23, 24) # A and B pins for encoder 2 (x-axis) encoder2_pins = (14, 15) # A and B pins for encoder 1 (y-axis) # Set up GPIO button_pin = 12 GPIO.setmode(GPIO.BCM) GPIO.setup(button_pin, GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(encoder1_pins[0], GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(encoder1_pins[1], GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(encoder2_pins[0], GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(encoder2_pins[1], GPIO.IN, pull_up_down=GPIO.PUD_UP) # Variables to store encoder state encoder1_last_state = (GPIO.input(encoder1_pins[0]) << 1) | GPIO.input(encoder1_pins[1]) encoder2_last_state = (GPIO.input(encoder2_pins[0]) << 1) | GPIO.input(encoder2_pins[1]) # Create a turtle object t = turtle.Turtle() # Set up the turtle screen screen = turtle.Screen() screen.setup(width=1.0, height=1.0) # Set the window to full-screen mode canvas = screen.getcanvas() # Create a RawTurtle object with the canvas raw_turtle = turtle.RawTurtle(canvas) root = canvas.winfo_toplevel() root.overrideredirect(1) # Define a callback function to run when the button is pressed def button_callback(channel): global x_coord, y_coord print("Clear Screen") raw_turtle.reset() # Reset the turtle x_coord = 0 # Reset the x coordinate to 0 y_coord = 0 # Reset the y coordinate to 0 # Callback function for encoder 1 (x-axis) def encoder1_callback(channel): global encoder1_last_state, x_coord a = GPIO.input(encoder1_pins[0]) b = GPIO.input(encoder1_pins[1]) new_state = (a << 1) | b if (encoder1_last_state == 0b00 and new_state == 0b10) or (encoder1_last_state == 0b11 and new_state == 0b01): x_coord += 1 elif (encoder1_last_state == 0b10 and new_state == 0b00) or (encoder1_last_state == 0b01 and new_state == 0b11): x_coord -= 1 encoder1_last_state = new_state # Callback function for encoder 2 (y-axis) def encoder2_callback(channel): global encoder2_last_state, y_coord a = GPIO.input(encoder2_pins[0]) b = GPIO.input(encoder2_pins[1]) new_state = (a << 1) | b if (encoder2_last_state == 0b00 and new_state == 0b10) or (encoder2_last_state == 0b11 and new_state == 0b01): y_coord -= 1 elif (encoder2_last_state == 0b10 and new_state == 0b00) or (encoder2_last_state == 0b01 and new_state == 0b11): y_coord += 1 encoder2_last_state = new_state # Add event detection for encoder 1 (x-axis) GPIO.add_event_detect(encoder1_pins[0], GPIO.BOTH, callback=encoder1_callback) GPIO.add_event_detect(encoder1_pins[1], GPIO.BOTH, callback=encoder1_callback) # Add event detection for encoder 2 (y-axis) GPIO.add_event_detect(encoder2_pins[0], GPIO.BOTH, callback=encoder2_callback) GPIO.add_event_detect(encoder2_pins[1], GPIO.BOTH, callback=encoder2_callback) # Add event listener to the button pin GPIO.add_event_detect(button_pin, GPIO.FALLING, callback=button_callback, bouncetime=300) # Function to update the turtle's position based on encoder callbacks def update_position(): global x_coord, y_coord, oldX, oldY if (x_coord != oldX or y_coord != oldY): print(f"X: {x_coord}, Y: {y_coord}") raw_turtle.goto(x_coord, y_coord) oldX = x_coord oldY = y_coord screen.ontimer(update_position, 100) # Schedule the next update # Main loop # Start updating the position update_position() # Start the turtle main loop turtle.mainloop() # Clean up GPIO on keyboard interrupt GPIO.cleanup() #Press Ctrl+C to exit (terminal window... maybe add a screen listener for ctrl+c or Q) turtle.done()
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