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local TeleportService = game:GetService("TeleportService") local SaveCurrency = game:GetService("DataStoreService"):GetDataStore("Rounds") local SaveCurrency2 = game:GetService("DataStoreService"):GetDataStore("Wins") local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins") local SaveExtraLives = game:GetService("DataStoreService"):GetDataStore("Lives") local SaveRoleData = game:GetService("DataStoreService"):GetDataStore("Role") local SaveAddRounds = game:GetService("DataStoreService"):GetDataStore("AddRounds") local SaveAddWins = game:GetService("DataStoreService"):GetDataStore("AddWins") local VIPGamepassId = "265392817" game.Players.PlayerAdded:Connect(function(player) if game.ReplicatedStorage.Tags.Leaderstats.Value == true then local Folder = Instance.new("Folder",player) Folder.Name = "leaderstats" local Currency = Instance.new("NumberValue",Folder) Currency.Name = game.ReplicatedStorage.Tags.RoundsValue.Value Currency.Value = SaveCurrency:GetAsync(player.UserId) or 0 local AddRounds = Instance.new("NumberValue", player) AddRounds.Name = "AddRounds" AddRounds.Value = SaveAddRounds:GetAsync(player.UserId) or 0 local Currency2 = Instance.new("NumberValue",Folder) Currency2.Name = game.ReplicatedStorage.Tags.WinsValue.Value Currency2.Value = SaveCurrency2:GetAsync(player.UserId) or 0 local AddWins = Instance.new("NumberValue", player) AddWins.Name = "AddWins" AddWins.Value = SaveAddWins:GetAsync(player.UserId) or 0 local previousData = SaveCurrency3:GetAsync(player.UserId) local Coins if previousData ~= nil then Coins = previousData else Coins = 0 SaveCurrency3:SetAsync(player.UserId, 0) end local CoinsValue = Instance.new("NumberValue", player) CoinsValue.Name = "Coins" CoinsValue.Value = Coins local val1 = Instance.new("StringValue",player) val1.Name = 'GotPet' val1.Value = '' local val2 = Instance.new("StringValue",player) val2.Name = 'OpenValue' val2.Value = '' local previousData2 = SaveExtraLives:GetAsync(player.UserId) local Lives local previousData3 = SaveRoleData:GetAsync(player.UserId) local Role if previousData2 ~= nil then Lives = previousData2 else Lives = 0 SaveExtraLives:SetAsync(player.UserId, 0) end if previousData3 ~= nil then Role = previousData3 else Role = player.Role.Value SaveRoleData:SetAsync(player.UserId, player.Role.Value) end local ExtraLivesValue = Instance.new("NumberValue", player) ExtraLivesValue.Name = "Lives" ExtraLivesValue.Value = Lives local RoleValue = Instance.new("StringValue", player) RoleValue.Name = "Role" RoleValue.Value = Role if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then player.Coins.Value = player.Coins.Value * 2 end player.Lives.Value = 5 if player.AddRounds.Value == 1 then player.AddRounds.Value = player.AddRounds.Value - 1 player.leaderstats.Rounds.Value = player.leaderstats.Rounds.Value + 1 end if player.AddWins.Value == 1 then player.AddWins.Value = player.AddWins.Value - 1 player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + 1 end end end) game.Players.PlayerRemoving:Connect(function(player) if game.ReplicatedStorage.Tags.Leaderstats.Value == true then SaveCurrency:SetAsync(player.UserId,player.leaderstats[game.ReplicatedStorage.Tags.RoundsValue.Value].Value) SaveCurrency2:SetAsync(player.UserId,player.leaderstats[game.ReplicatedStorage.Tags.WinsValue.Value].Value) end end) game:BindToClose(function() print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Coins.Value SaveCurrency3:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Coins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") SaveCurrency3:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game:BindToClose(function() print("STOPPED!") for i, player in pairs(game.Players:GetPlayers()) do local value2 = player.Lives.Value SaveExtraLives:SetAsync(player.UserId, value2) end end) game.Players.PlayerRemoving:Connect(function(player) local value2 = player.Lives.Value if value2 ~= nil then print("Found data to save for "..player.Name.."!") SaveExtraLives:SetAsync(player.UserId, value2) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game:BindToClose(function() print("STOPPED!") for i, player in pairs(game.Players:GetPlayers()) do local value2 = player.Role.Value SaveRoleData:SetAsync(player.UserId, value2) end end) game.Players.PlayerRemoving:Connect(function(player) local value2 = player.Role.Value if value2 ~= nil then print("Found data to save for "..player.Name.."!") SaveRoleData:SetAsync(player.UserId, value2) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game:BindToClose(function() print("STOPPED!") for i, player in pairs(game.Players:GetPlayers()) do local AddRoundsValue = player.AddRounds.Value SaveAddWins:SetAsync(player.UserId, AddRoundsValue) end end) game.Players.PlayerRemoving:Connect(function(player) local AddRoundsValue = player.AddRounds.Value if AddRoundsValue ~= nil then print("Found data to save for "..player.Name.."!") SaveAddRounds:SetAsync(player.UserId, AddRoundsValue) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game:BindToClose(function() print("STOPPED!") for i, player in pairs(game.Players:GetPlayers()) do local AddWinsValue = player.AddWins.Value SaveAddWins:SetAsync(player.UserId, AddWinsValue) end end) game.Players.PlayerRemoving:Connect(function(player) local AddWinsValue = player.AddWins.Value if AddWinsValue ~= nil then print("Found data to save for "..player.Name.."!") SaveAddWins:SetAsync(player.UserId, AddWinsValue) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local teleportData = TeleportService:GetLocalPlayerTeleportData() if teleportData then local Player = game.Players:GetPlayerByUserId(teleportData.PlayerName) Player.leaderstats.Wins.Value = Player.leaderstats.Wins.Value + 1 end
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