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# Engine module add_library(Engine STATIC) # Engine sources target_sources( Engine PRIVATE Audio/Private/Effects/Echo.cpp Audio/Private/Effects/Reverb.cpp Audio/Private/Formats/OGGLoader.cpp Audio/Private/Formats/WAVLoader.cpp Audio/Private/AudioManager.cpp Audio/Private/AudioSystem.cpp Audio/Private/AudioUtils.cpp Audio/Private/Music.cpp Audio/Private/Sound.cpp Core/Private/Math/Vector2.cpp Core/Private/Math/Vector3.cpp Core/Private/Audio.cpp Core/Private/Engine.cpp Core/Private/Graphics.cpp Core/Private/Input.cpp Core/Private/Layer.cpp Core/Private/LayerStack.cpp Core/Private/Time.cpp Editor/Private/AnimationBuilder/AnimationBuilder.cpp Editor/Private/ModelImporter/ModelImporter.cpp Editor/Private/PluginManager/PluginManager.cpp Editor/Private/SceneExporter/SceneExporter.cpp Editor/Private/TextureProcessor/TextureProcessor.cpp Editor/Private/AssetBrowserWindow.cpp Editor/Private/Command.cpp Editor/Private/Editor.cpp Editor/Private/EditorUtils.cpp Editor/Private/EditorWindow.cpp Editor/Private/InspectorWindow.cpp Editor/Private/SceneViewWindow.cpp Editor/Private/Toolbar.cpp Editor/Private/UndoStack.cpp Graphics/Private/Camera.cpp Graphics/Private/Graphics.cpp Graphics/Private/Light.cpp Graphics/Private/Material.cpp Graphics/Private/Mesh.cpp Graphics/Private/RenderTarget.cpp Graphics/Private/Shader.cpp Graphics/Private/Texture.cpp Input/Private/Gamepad.cpp Input/Private/InputManager.cpp Input/Private/InputUtils.cpp Input/Private/Keyboard.cpp Input/Private/Mouse.cpp Networking/Private/NetworkClient.cpp Networking/Private/NetworkManager.cpp Networking/Private/NetworkServer.cpp Networking/Private/Packet.cpp Networking/Private/Serialization.cpp Physics/Private/Collider.cpp Physics/Private/CollisionDetection.cpp Physics/Private/CollisionShape.cpp Physics/Private/PhysicsMaterial.cpp Physics/Private/PhysicsWorld.cpp Physics/Private/Rigidbody.cpp Platform/Private/GenericPlatform/GenericAudioSystem.cpp Platform/Private/GenericPlatform/GenericFileSystem.cpp Platform/Private/GenericPlatform/GenericGraphicsContext.cpp Platform/Private/GenericPlatform/GenericInputSystem.cpp Platform/Private/GenericPlatform/GenericNetworking.cpp Platform/Private/GenericPlatform/GenericPlatform.cpp Platform/Private/GenericPlatform/GenericTimeUtils.cpp Platform/Private/GenericPlatform/GenericWindow.cpp Platform/Private/Linux/LinuxAudioSystem.cpp Platform/Private/Linux/LinuxFileSystem.cpp Platform/Private/Linux/LinuxGraphicsContext.cpp Platform/Private/Linux/LinuxInputSystem.cpp Platform/Private/Linux/LinuxNetworking.cpp Platform/Private/Linux/LinuxPlatform.cpp Platform/Private/Linux/LinuxTimeUtils.cpp Platform/Private/Linux/LinuxWindow.cpp Platform/Private/Mac/MacAudioSystem.cpp Platform/Private/Mac/MacFileSystem.cpp Platform/Private/Mac/MacGraphicsContext.cpp Platform/Private/Mac/MacInputSystem.cpp Platform/Private/Mac/MacNetworking.cpp Platform/Private/Mac/MacPlatform.cpp Platform/Private/Mac/MacTimeUtils.cpp Platform/Private/Mac/MacWindow.cpp Platform/Private/Mobile/MobileAudioSystem.cpp Platform/Private/Mobile/MobileFileSystem.cpp Platform/Private/Mobile/MobileGraphicsContext.cpp Platform/Private/Mobile/MobileInputSystem.cpp Platform/Private/Mobile/MobileNetworking.cpp Platform/Private/Mobile/MobilePlatform.cpp Platform/Private/Mobile/MobileTimeUtils.cpp Platform/Private/Mobile/MobileWindow.cpp Platform/Private/Windows/WindowsAudioSystem.cpp Platform/Private/Windows/WindowsFileSystem.cpp Platform/Private/Windows/WindowsGraphicsContext.cpp Platform/Private/Windows/WindowsInputSystem.cpp Platform/Private/Windows/WindowsNetworking.cpp Platform/Private/Windows/WindowsPlatform.cpp Platform/Private/Windows/WindowsTimeUtils.cpp Platform/Private/Windows/WindowsWindow.cpp Resource/Private/AudioResource.cpp Resource/Private/MeshResource.cpp Resource/Private/Resource.cpp Resource/Private/ResourceManager.cpp Resource/Private/TextureResource.cpp Scene/Private/Component.cpp Scene/Private/GameObject.cpp Scene/Private/RendererComponent.cpp Scene/Private/Scene.cpp Scene/Private/SceneManager.cpp Scene/Private/TransformComponent.cpp Scripting/Private/CSharpScriptEngine.cpp Scripting/Private/LuaScriptEngine.cpp Scripting/Private/ScriptManager.cpp Scripting/Private/ScriptObject.cpp Serialization/Private/BinarySerializer.cpp Serialization/Private/Deserializer.cpp Serialization/Private/JsonSerializer.cpp Serialization/Private/Serializable.cpp Serialization/Private/Serializer.cpp UI/Private/Button.cpp UI/Private/Canvas.cpp UI/Private/Checkbox.cpp UI/Private/Dropdown.cpp UI/Private/Label.cpp UI/Private/Panel.cpp UI/Private/ProgressBar.cpp UI/Private/RadioButton.cpp UI/Private/Slider.cpp UI/Private/TextBox.cpp UI/Private/UIElement.cpp UI/Private/UIManager.cpp ) # Engine include directories target_include_directories( Engine PUBLIC Audio/Public Core/Public Editor/Public Graphics/Public Input/Public Networking/Public Physics/Public Platform/Public Resource/Public Scene/Public Scripting/Public Serialization/Public UI/Public )
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)