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local P=game:GetService("Players")local p=P.LocalPlayer local S=Instance.new("ScreenGui")S.Name="BreakMapMenu"S.ResetOnSpawn=false;S.Parent=p:WaitForChild("PlayerGui") local F=Instance.new("Frame")F.Size=UDim2.new(0,200,0,60)F.Position=UDim2.new(0.4,0,0.3,0)F.BackgroundColor3=Color3.fromRGB(0,0,0)F.Active=true;F.Draggable=true;F.Parent=S;F.BackgroundTransparency=0.2;F.BorderSizePixel=0 local U1=Instance.new("UICorner")U1.CornerRadius=UDim.new(0,12)U1.Parent=F local B=Instance.new("TextButton")B.Size=UDim2.new(1,-20,1,-20)B.Position=UDim2.new(0,10,0,10)B.Text="Break Map"B.BackgroundColor3=Color3.fromRGB(0,200,0)B.TextColor3=Color3.fromRGB(255,255,255)B.Font=Enum.Font.GothamBold;B.TextScaled=true;B.Parent=F;B.BorderSizePixel=0 local U2=Instance.new("UICorner")U2.CornerRadius=UDim.new(0,12)U2.Parent=B local a=0.015 local b=0.02 local function c() if not p then return nil end local function d(x) for _,y in ipairs(x:GetChildren())do if y:IsA("Tool")then local r=y:FindFirstChildWhichIsA("RemoteEvent",true) if r then return r end end end return nil end local ch=p.Character if ch then local r=d(ch) if r then return r end end local bp=p:FindFirstChild("Backpack") if bp then local r=d(bp) if r then return r end end return nil end local function e() local t={} for _,v in ipairs(workspace:GetDescendants())do if v:IsA("BasePart") and not v:IsDescendantOf(p.Character or {}) then t[#t+1]=v end end return t end local function f() while true do local r=c() if r then local ps=e() for _,q in ipairs(ps)do pcall(function() r:FireServer(q) end) task.wait(a) end end task.wait(b) end end B.MouseButton1Click:Connect(function() task.spawn(f) end) p.CharacterAdded:Connect(function() task.wait(0.4) end) if p.Character then else p.CharacterAdded:Connect(function() end) end
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