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/** * Called to update the entity's position/logic. */ public void onUpdate() { if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ))) { new UpdateEvent().publishItself(); final UpdateMotionEvent updateMotionEvent = new UpdateMotionEvent(UpdateMotionEvent.Type.PRE, this.isCurrentViewEntity()).publishItself(); if(updateMotionEvent.isCancelled()) return; super.onUpdate(); new UpdateMotionEvent(UpdateMotionEvent.Type.MID, updateMotionEvent.isCurrentView()).publishItself(); if (this.isRiding()) { this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(PlayerHandler.yaw, PlayerHandler.pitch, this.onGround)); this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak)); } else { this.onUpdateWalkingPlayer(updateMotionEvent, PlayerHandler.yaw, PlayerHandler.pitch); } } }
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